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Editing car skins is
a bit more tricky than ped editing because at this time you
cannot view the actual car model while changing the graphics
without playing Carmageddon to see your results. To begin
with, choose a car to edit and open it in Carmagedit. A list
of cars and their text files can be found by opening the
OPPONENT.TXT file in your DATA directory. Opening the
relevent car text file will reveal the PIX file used to
"paint" the model. Open that PIX file with Carmagedit and
you'll see something like the image below:
This is the
FAUST.PIX file for the Heinz Faust Tankcar. Other car PIX
files are similar. In each one, you'll see the various parts
of the car: the wheel, underside, top, sides, and other
accessories such as the screw on Screwie Louie and the
shish-kabobs on Otis's Cadillac. Our suggestion is to creat
a folder with the PIX file you want to modify, dorp that PIX
file in there, and export each frame to that same folder.
Note that the Windows version of Carmagedit will
automatically assign a name to each piece; Mac users will
have to name each one manually. Next, open one of the more
colorful pieces in your favorite paint program, and if an
option is available, save the color table or palette to the
folder you're working in. This will allow you to be sure
that you use Carma safe colors, and also if you use
Photoshop you can open the saved CLUT as a color swatch,
useful in determining which colors to use. Keep in mind that
there are two "blacks" - one, 0 black is transparent and can
be used for some interesting effects, and the other 240
black is applied as black and not transparent.
When you open the
images in your paint program, you'll find that 99% of them
are 64x64....this is what makes car skin painting hard
because some of the 64x64 frames are stretched over contours
and other parts of the model, so what appears in Carmagedit
or Photoshop won't necessarily appear that way in the game.
To help with this problem, it might be helpful for you to
play Carmageddon with the particular car you wish to modify
with the "textures" option turned off - this will allow you
to see the model's true shape. Make a few screensnaps from
various angles to help your editing go smoother.
Then, make your
changes to the exported frames in your paint program,
re-save them as 256 color PICT and then import back into
Carmagedit. Save the PIX file and quit. Drop the modified
PIX file into the PIXELMAP folder after renaming the
original, then start Carmageddon and take a look.
If
you see through areas that you didn't intend to, then you've
painted in 0 black instead of 240 black. There is a
workaround for this in the works.
Most likely, things
won't look quite right, so make another screensnap of the
edited car to help guide you where to correct problems. With
some trial and error, you'll eventually get it.
Downloading car
skins that others have made can be a help also. We recommend
that you look on our skins page to see recommended choices
for quality car skins.
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