VERSION 1

//////////// GLOBAL LIGHTING DATA ///////////

255,255,255	// RGB for main directional light-source
0.0 , 0.0	// Ambient/Diffuse light to be used when plaything ambient says 0
0.0 , 0.0	// Ambient/Diffuse light to be used when plaything ambient says 1
0.3 , 0.8	// Ambient/Diffuse light to be used when plaything ambient says anything else

/////////////////////////////////////////////

-1.425 , 0 , 8		// Position of centre of start of grid
180			// Direction that grid faces in 



3		// The number of CHECKPOINTS
// Checkpoint #1
20,10,5				// Timer increment for each skill level (ped mode)
1				// # quads for this checkpoint
48.6,-0.5,-86.2			// Point #0
48.6,1.5,-86.2			// Point #1
51.4,1.5,-88.8			// Point #2
51.4,-0.5,-88.8			// Point #3

// Checkpoint #2
20,10,5				// Timer increment for each skill level (ped mode)
1				// # quads for this checkpoint
-78.7,-0.5,-82			// Point #0
-78.7,1.5,-82			// Point #1
-75,1.5,-82			// Point #2
-75,-0.5,-82			// Point #3

// Checkpoint #3
20,10,5				// Timer increment for each skill level (ped mode)
1				// # quads for this checkpoint
-10.3,-0.5,95.3			// Point #0
-10.3,1.5,95.3			// Point #1
-10.3,1.5,99.1			// Point #2
-10.3,-0.5,99.1			// Point #3




1		// The number of SMASHABLE ENVIRONMENT SPECS

// Start of smashable item
0			// Flags
fencing	  	 	// Name of trigger material
texturechange		// Mode
fencing			// Intact pixelmap
1			// Number of levels
.5			// Trigger threshold
0			// Flags
passthrough     	// Collision type solid edge
// Connotations:
1			// number of possible sounds
4202
1			// Shrapnel count
ghostparts		// Shrapnel type
0,0			// Min, max towards you speed
0.6			// Impactee velocity factor
0.7			// Random velocity (max)
1			// Random up velocity (max)
0			// Random normal velocity (max)
6.0			// Random spin rate (max)
actorbased		
1.5,2.5			// Min time, Max time
-1			// count
-1
fence_smsh.act		// Shrapnel actor
0			// Explosion size
none			// Slick material
0			// Number of non-cars activated
0			// Radius of side-effect smashes
0			// Extensions flags
0			// Room turn on code
none			// Award code
0			// No run-time variable changes

1				// Number of pixelmap
fencing_broke		// Pixelmap - waiting for Russ to name

0					// Reserved 1
0					// Reserved 2
0					// Reserved 3
0					// Reserved 4



8		// The number of PED SPAWN MATERIALS

PavSlabs			// Material name
0				// Movement index
65				// Group index
6				// Peds per 100 square metres
0				// Number of exclusion materials
0				// Number of exception materials

Dirty_Ro
0				// Movement index
7				// Group index 65
2				// Peds per 100 square metres
0				// Number of exclusion materials
0				// Number of exception materials

ChevFloo
0				// Movement index
66				// Group index
3				// Peds per 100 square metres
0				// Number of exclusion materials
0				// Number of exception materials

Road2
0				// Movement index
66				// Group index
6				// Peds per 100 square metres
0				// Number of exclusion materials
0				// Number of exception materials

Rooftop3
0				// Movement index
66				// Group index
2				// Peds per 100 square metres
0				// Number of exclusion materials
0				// Number of exception materials

OldBoard
0				// Movement index
65				// Group index
4				// Peds per 100 square metres
0				// Number of exclusion materials
0				// Number of exception materials

CCMUD
0				// Movement index
65				// Group index
3				// Peds per 100 square metres
0				// Number of exclusion materials
0				// Number of exception materials

2rockyFlo
0				// Movement index
66				// Group index
.1				// Peds per 100 square metres
0				// Number of exclusion materials
0				// Number of exception materials



-		// HORIZON STUFF
railhorzn		// Name of sky texture pixelmap (or "none")
5				// Horizontal repetitions of sky texture
60				// Vertical size of sky texture (degrees)
125				// Position of horizon (pixels below top)
colour					// Depth cue mode ("none", "dark" or "fog")
9,1					// Degree of fog/darkness
181,178,165				// Depth cue colour 205,132,53
-





2				// The number of SPECIAL EFFECTS VOLUMES

DEFAULT water
0.25				// gravity multiplier
200				// viscosity multiplier
0				// Car damage per millisecond
0.002				// Pedestrian damage per millisecond
0				// camera effect index
1				// sky colour
none				// Windscreen texture to use
5100				// Sound ID of entry noise
5100				// Sound ID of exit noise
2				// Engine noise index
10				// material index


//dripping mine
BOX
 70 , 0   , 0	// Offset from center for X-axis. (for both sides: left and right)
 0   , 0.7 , 0// Offset for Y-axis. (above and below center) Look at the picture too.
 0   , 0   , 20	// Offset for Z-axis (forward and back from center)
-88.5 , -7.7 , -157.5	// Center point of the box in the world. (Coordinates: x,y,z)
1.00				// gravity multiplier
1.00				// viscosity multiplier
0.00				// Car damage per millisecond
0.00				// Pedestrian damage per millisecond
-1				// camera effect index
-1				// sky colour
NONE				// Windscreen texture to use
-1				// Sound ID of entry noise
-1				// Sound ID of exit noise
1				// Engine noise index
0				// material index
SATURATED		// Sound type
RANDOM
1 , 5	
0
1
4361



0			// The number of sound generators
-
-
-
-





railyard_map.PIX		// The filename of the MAP PICTURE
1.427 , 0 , 0			// World -> map transformation matrix
0 , 0 , 0
0 , 1.427 , 0.001
363.543 , 282.006 , 0.016





START OF FUNK
END OF FUNK





START OF GROOVE
END OF GROOVE



START OF OPPONENT PATHS
//generated with CoffeyCup's PathMaker

41 // total nodes
-1.4,0,9.8      // node0
-2.4,0,33      // node1
16.4,0,33      // node2
15.5,0,9.5      // node3
44,0,9.4      // node4
44.9,0,-12.4      // node5
48,0,-36      // node6
59.6,0,-72      // node7
56.1,0,-83.2      // node8
28.7,0,-106.2      // node9
15,0,-113      // node10
-3.4,0,-116.5      // node11
-39,0,-116.5      // node12
-48,0,-122.8      // node13
-55.6,0,-126.6      // node14
-63.5,0,-123.3      // node15
-67.3,0,-118.8      // node16
-76.3,0,-88.2      // node17
-76,0,-79.0      // node18 after 2nd chkpnt
-68,0,-53.6      // node19
-64.17,0,-33.2      // node20
-64.65,0,7.28      // node21
-72,0,16.6      // node22
-78,0,19.2      // node23
-117.8,0,27.2      // node24
-122.6,0,31.8      // node25
-129,0,44      // node26
-126,0,52.2      // node27
-113.7,0,60.7      // node28
-106.2,0,63.6      // node29
-76.5,0,63.6      // node30
-72.4,0,70.1      // node31
-72.4,0,93.4      // node32
-65,0,97.4      // node33
-1.3,0,97.3      // node34
-46,0,-79.1      // node35 thru trainyard
-46,0,13       // node36
-41,0,21      // node37
-41,0,47      // node38
-36,0,64.5      // node39
-34,0,94.5      // node40

44 // total paths
0 1 0 255 0 30 1.0 1 // Path0
1 2 0 255 0 30 1.0 1 // Path1
2 3 0 255 0 30 1.0 0 // Path2
3 4 0 255 0 30 1.0 0 // Path3
4 5 0 255 0 10 1.0 0 // Path4
5 6 0 255 0 60 1.0 0 // Path5
6 7 0 255 0 60 1.0 0 // Path6
7 8 0 255 0 60 1.0 0 // Path7
8 9 0 255 0 60 1.0 0 // Path8
9 10 0 255 0 60 1.0 0 // Path9
10 11 0 255 0 60 1.0 0 // Path10
11 12 0 255 0 60 1.0 0 // Path11
12 13 0 255 0 60 1.0 0 // Path12
13 14 0 255 0 60 1.0 0 // Path13
14 15 0 255 0 60 1.0 0 // Path14
15 16 0 255 0 60 1.0 0 // Path15
16 17 0 255 0 60 1.0 0 // Path16
17 18 0 255 0 60 1.0 0 // Path17
18 19 0 255 0 60 1.0 0 // Path18
19 20 0 255 0 60 1.0 0 // Path19
20 21 0 255 0 60 1.0 0 // Path20
21 22 0 255 0 60 1.0 0 // Path21
22 23 0 255 0 60 1.0 0 // Path22
23 24 0 255 0 60 1.0 0 // Path23
24 25 0 255 0 60 1.0 0 // Path24
25 26 0 255 0 60 1.0 0 // Path25
26 27 0 255 0 60 1.0 0 // Path26
27 28 0 255 0 60 1.0 0 // Path27
28 29 0 255 0 60 1.0 0 // Path28
29 30 0 255 0 60 1.0 0 // Path29
30 31 0 255 0 60 1.0 0 // Path30
31 32 0 255 0 60 1.0 0 // Path31
32 33 0 255 0 60 1.0 0 // Path32
33 34 0 255 0 60 1.0 0 // Path33
34 1  0 255 0 15 1.0 0 // Path34
21 31 0 255 0 15 1.0 0 // Path35
0  1 0 255 0 15 1.0 0 // Path36
18 35 0 255 0 15 1.0 1 // Path37
35 36 0 255 0 15 1.0 0 // Path38
36 37 0 255 0 15 1.0 0 // Path39
37 38 0 255 0 15 1.0 0 // Path40
38 39 0 255 0 15 1.0 0 // Path41
39 40 0 255 0 15 1.0 0 // Path42
40 34 0 255 0 15 1.0 0 // Path43


0 // Number of cop start points

END OF OPPONENT PATHS





START OF DRONE PATHS

2	// Version
78	// The number of path points

// 0 node
15.57, 0.01,61.55
NONE
0
1
1, 0, 0, 0

// 1 node
19.2, 0.01, 61.26
NONE
0
1
2, 0, 0, 0

// 2 node
22.6, 0.01, 60.5
NONE
0
1
3, 0, 0, 0

// 3 node
25.68, 0.01, 59.3
NONE
0
1
4, 0, 0, 0

// 4 node
28.32, 0.01, 57.74
NONE
0
1
5, 0, 0, 0

// 5 node
30.33, 0.01, 55.48
NONE
0
1
6, 0, 0, 0

// 6 node
31.81, 0.01, 52.59
NONE
0
1
7, 0, 0, 0

// 7 node
32.48, 0.01, 49.04
NONE
0
1
8, 0, 0, 0

// 8 node
32.48, 0.01, -27.87
NONE
0
1
9, 0, 0, 0

// 9 node
32.4, 0.01, -31.36
NONE
0
1
10, 0, 0, 0

// 10 node
31.37, 0.01, -34.35
NONE
0
1
11, 0, 0, 0

// 11 node
30, 0.01, -36.12
NONE
0
1
12, 0, 0, 0

// 12 node
26.45, 0.01, -39.085
NONE
0
1
13, 0, 0, 0

// 13 node
17.0, 0.01, -44.47
NONE
0
1
14, 0, 0, 0

// 14 node
12.5, 0.01, -47.85
NONE
0
1
15, 0, 0, 0

// 15 node
9.01, 0.01, -51.81
NONE
0
1
16, 0, 0, 0

// 16 node
7.67, 0.01, -54.28
NONE
0
1
17, 0, 0, 0

// 17 node
6.85, 0.01, -56.79
NONE
0
1
18, 0, 0, 0

// 18 node
6.34, 0.01, -62.89
NONE
0
1
19, 0, 0, 0

// 19 node
6.34, 0.01, -96.63
NONE
0
1
20, 0, 0, 0

// 20 node
5.61, 0.01, -100.84
NONE
0
1
21, 0, 0, 0

// 21 node
4.14, 0.01, -104.75
NONE
0
1
22, 0, 0, 0

// 22 node
1.93, 0.01, -108.2
NONE
0
1
23, 0, 0, 0

// 23 node
-0.83, 0.01, -111.19
NONE
0
1
24, 0, 0, 0

// 24 node
-4.15, 0.01, -113.57
NONE
0
1
25, 0, 0, 0

// 25 node
-7.95, 0.01, -115.31
NONE
0
1
26, 0, 0, 0

// 26 node
-11.99, 0.01, -116.33
NONE
0
1
27, 0, 0, 0

// 27 node
-15.22, 0.01, -116.54
NONE
0
1
28, 0, 0, 0

// 28 node
-37.77, 0.01, -116.55
None
0
1
29, 0, 0, 0

// 29 node
-44.24, 0.01, -115.36
NONE
0
1
30, 0, 0, 0

// 30 node
-49.39, 0.01, -112.92
NONE
0
1
31, 0, 0, 0

// 31 node
-52.93, 0.01, -109.29
NONE
0
1
32, 0, 0, 0

// 32 node
-55.3, 0.01, -104.84
NONE
0
1
33, 0, 0, 0

// 33 node
-56.77, 0.01, -99.91
NONE
0
1
34, 0, 0, 0

// 34 node
-57.55, 0.01, -94.73
NONE
0
1
35, 0, 0, 0

// 35 node
-57.85, 0.01, -89.64
NONE
0
1
36, 0, 0, 0

// 36 node
-57.85, 0.01, 2.2
NONE
0
1
37, 0, 0, 0

// 37 node
-58.6, 0.01, 4.15
NONE
0
1
38, 0, 0, 0

// 38 node
-60.67, 0.01, 10.55
NONE
0
1
39, 0, 0, 0

// 39 node
-63.23, 0.01, 14.38
NONE
0
1
40, 0, 0, 0

// 40 node
-67.86, 0.01, 18.4
NONE
0
1
41, 0, 0, 0

// 41 node
-72.87, 0.01, 20.22
NONE
0
1
42, 0, 0, 0

// 42 node
-89.46, 0.01, 22.77
NONE
0
1
43, 0, 0, 0

// 43 node
-100.94, 0.01, 25.18
NONE
0
1
44, 0, 0, 0

// 44 node
-111, 0.01, 26.96
NONE
0
1
45, 0, 0, 0

// 45 node
-114.1, 0.01, 28.63
NONE
0
1
46, 0, 0, 0

// 46 node
-117.26, 0.01, 31.15
NONE
0
1
47, 0, 0, 0

// 47 node
-119.69, 0.01, 35.02
NONE
0
1
48, 0, 0, 0

// 48 node
-121.1, 0.01, 38.87
NONE
0
1
49, 0, 0, 0

// 49 node
-121.1, 0.01, 42.66
NONE
0
1
50, 0, 0, 0

// 50 node
-120.86, 0.01, 46.17
NONE
0
1
51, 0, 0, 0

// 51 node
-120.26, 0.01, 49.79
NONE
0
1
52, 0, 0, 0

// 52 node
-119.02, 0.01, 53.31
NONE
0
1
53, 0, 0, 0

// 53 node
-116.74, 0.01, 56.47
NONE
0
1
54, 0, 0, 0

// 54 node
-113.19, 0.01, 59.02
NONE
0
1
55, 0, 0, 0

// 55 node
-107.98, 0.01, 60.85
NONE
0
1
56, 0, 0, 0

// 56 node
-100.83, 0.01,61.55
NONE
0
1
0, 0, 0, 0

// 57 node Train1
-6.75, 0.01,61.55
LOCO
0
1
0, 0, 0, 0

// 58 node Train1
-10.01, 0.01,61.55
TANKERA
0
1
57, 0, 0, 0

// 59 node Train18.153
-13.2, 0.01,61.55
FLATBED
0
1
58, 0, 0, 0

// 60 node Train1
-16.3, 0.01,61.55
BOXCARA
0
1
59, 0, 0, 0

// 61 node Train1
-19.47, 0.01,61.55
BOXCAR
0
1
60, 0, 0, 0

// 62 node siding1as
-39.99, 0.01,42.5
Loco
0
1
63, 0, 0, 0


// 63 node siding1ae
-39.99, 0.01,-41
None
0
1
62, 0, 0, 0

// 64 node siding1bs
-39.99, 0.01,39.5
TankerA
0
1
65, 0, 0, 0


// 65 node siding1be
-39.99, 0.01,-44
None
0
1
64, 0, 0, 0

// 66 node siding1cs
-39.99, 0.01,36.5
boxcar
0
1
67, 0, 0, 0

// 67 node siding1bce
-39.99, 0.01,-47
None
0
1
66, 0, 0, 0

// 68 node siding1ds
-39.99, 0.01,33.5
flatbed
0
1
69, 0, 0, 0

// 69 node siding1bde
-39.99, 0.01,-50
None
0
1
68, 0, 0, 0

// 70 node siding1es
-39.99, 0.01,30.5
boxcar
0
1
71, 0, 0, 0

// 71 node siding1bee
-39.99, 0.01,-53
None
0
1
70, 0, 0, 0

// 72 node siding2as
-47.3, 0.01,42.5
None
0
1
73, 0, 0, 0


// 73 node siding2ae
-47.3, 0.01,-46
LocoA
0
1
72, 0, 0, 0

// 74 node siding2as
-2.5, 0.00,-37.8
mover01
0
1
75, 0, 0, 0


// 75 node siding2ae
-2.5, 0.00,-21.6
none
0
1
76, 0, 0, 0

// 76 node siding2as
16.1, 0.0,-21.6
EST02RED
0
1
77, 0, 0, 0


// 77 node siding2ae
16.1, 0.00,-37.8
none
0
1
74, 0, 0, 0


END OF DRONE PATHS





4				// The number of DRIVING SURFACE TYPES

// Default material
1			// car wall friction
1			// tyre road friction
1			// downforce
0			// bumpiness
0			// tyre sound index
0			// crash sound index
0			// scrape noise index
1			// sparkiness
1			// "room for expansion"
SKIDMARK.MAT	// the filename of tire marks

//	material '0'
1.0			// car wall friction
1.0			// tyre road friction
1.0			// down force
5.0			// bumpiness
0			// tyre sound index
0			// crash sound index
0			// scrape noise index
1.0			// sparkiness
1			// room for expansion
DESKID.MAT		// skid mark material

//	material '1'
1.0			// car wall friction
1.0			// tyre road friction
1.0			// down force
7.0			// bumpiness
0			// tyre sound index
0			// crash sound index
0			// scrape noise index
1.0			// sparkiness
2			// room for expansion
DESKID.MAT		// skid mark material


//	material '2'
1.0			// car wall friction
1.0			// tyre road friction
1.0			// down force
2.0			// bumpiness
0			// tyre sound index
0			// crash sound index
0			// scrape noise index
1.0			// sparkiness
3			// room for expansion
DESKID.MAT		// skid mark material




// Non CarObjects
17
69BOXCAR.txt
69BOXCARA.txt
70tanker.txt
73QuaCar.txt
72flatcar2.txt
71flatcar.txt
24pine01.txt
25citree2.txt
68mktstnd1.txt
10haybail.txt
05rollinrock1.txt
14log.txt
28MINECART01.txt
03traffic.txt
16telegraph.txt
20stop_s.txt
19atwork_s.txt

3					// The number of TIRE DUST TYPES

61 , 84 , 33			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"

92 , 51 , 34			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"

227 , 209 , 143			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"





1			// Number of MULTIPLAYER START POINTS

-1.425 , 0 , 8		// #1	, Start point coordinates
180				//	, Starting angle	





1				// Number of splash files
CASPLASH.PIX		// Name of pixelmap files for splashes

1
railyard.TXT		// Track's filename (For example: Newcity2.txt)