VERSION 1

-,-,-
-,-
-,-
0.15 , 0.8		// LIGHTING strength for shady / lit areas
0 , 0 , 0		// Position of centre of start of grid
45			// Direction that grid faces in 





0		// The number of CHECKPOINTS





1		// The number of SMASHABLE ENVIRONMENT SPECS
// Start of smashable item
0			// Flags
fencing	  	 	// Name of trigger material
texturechange		// Mode
fencing			// Intact pixelmap
1			// Number of levels
.5			// Trigger threshold
0			// Flags
passthrough     	// Collision type solid edge
// Connotations:
1			// number of possible sounds
4202
1			// Shrapnel count
ghostparts		// Shrapnel type
0,0			// Min, max towards you speed
0.6			// Impactee velocity factor
0.7			// Random velocity (max)
1			// Random up velocity (max)
0			// Random normal velocity (max)
6.0			// Random spin rate (max)
actorbased		
1.5,2.5			// Min time, Max time
-1			// count
-1
fence_smsh.act		// Shrapnel actor
0			// Explosion size
none			// Slick material
0			// Number of non-cars activated
0			// Radius of side-effect smashes
0			// Extensions flags
0			// Room turn on code
none			// Award code
0			// No run-time variable changes

1				// Number of pixelmap
fencing_broke		// Pixelmap - waiting for Russ to name

0					// Reserved 1
0					// Reserved 2
0					// Reserved 3
0					// Reserved 4





0		// The number of PED SPAWN MATERIALS





-			// HORIZON STUFF
SKY2			// Name of sky texture pixelmap (or "none")
6			// Horizontal repetitions of sky texture
60			// Vertical size of sky texture (degrees)
180			// Position of horizon (pixels below top)
colour			// Depth cue mode ("none", "dark" or "fog")
16,4			// Degree of fog/darkness
52,60,55		// Depth cue colour 205,132,53
-





1				// The number of SPECIAL EFFECTS VOLUMES

DEFAULT water
0.25				// gravity multiplier
200				// viscosity multiplier
0				// Car damage per millisecond
0.002				// Pedestrian damage per millisecond
0				// camera effect index
1				// sky colour
none				// Windscreen texture to use
5100				// Sound ID of entry noise
5100				// Sound ID of exit noise
2				// Engine noise index
10				// material index





0			// The number of sound generators
-
-
-
-





Brampton_map.PIX		// The filename of the MAP PICTURE
6.830 , 0 , 0			// World -> map transformation matrix
0 , 0 , 0
0 , 5.123 , 0.002
352.455 , 290.079 , .019





START OF FUNK
END OF FUNK





START OF GROOVE
END OF GROOVE





START OF OPPONENT PATHS
//generated with CoffeyCup's PathMaker

10 // total nodes
0,0,0      // node0
-7.7,0,-7.7      // node1
-12,0,-15      // node2
-11.5,0,-21.5      // node3
-7,0,-27      // node4
0,0,-28      // node5
23,0,-3      // node6
26,0,4      // node7
22,0,11      // node8
14,0,12      // node9

10 // total paths
0 1 0 255 0 255 10.0 0 // Path0
1 2 0 255 0 255 10.0 0 // Path1
2 3 0 255 0 255 10.0 0 // Path2
3 4 0 255 0 255 10.0 0 // Path3
4 5 0 255 0 255 10.0 0 // Path4
5 6 0 255 0 255 10.0 0 // Path5
6 7 0 255 0 255 10.0 0 // Path6
7 8 0 255 0 255 10.0 0 // Path7
8 9 0 255 0 255 10.0 0 // Path8
9 0 0 255 0 255 10.0 0 // Path9

0 // Number of cop start points

END OF OPPONENT PATHS





START OF DRONE PATHS

2	// Version
0	// The number of path points

END OF DRONE PATHS





4				// The number of DRIVING SURFACE TYPES

// Default material
1.0				// car wall friction
1.0				// tyre road friction
15.0				// down force
0.0				// bumpiness
0				// tyre sound index
0				// crash sound index
0				// scrape noise index
1.5				// sparkiness
1				// room for expansion
SKIDMARK.MAT			// skid mark material


//	material '0'
1.0			// car wall friction
1.0			// tyre road friction
1.0			// down force
5.0			// bumpiness
0			// tyre sound index
0			// crash sound index
0			// scrape noise index
1.0			// sparkiness
1			// room for expansion
DESKID.MAT		// skid mark material


//	material '1'
1.0			// car wall friction
1.0			// tyre road friction
1.0			// down force
10.0			// bumpiness
0			// tyre sound index
0			// crash sound index
0			// scrape noise index
1.0			// sparkiness
1			// room for expansion
DESKID.MAT		// skid mark material

//	material '2'
1.0			// car wall friction
1.0			// tyre road friction
1.0			// down force
7.0			// bumpiness
0			// tyre sound index
0			// crash sound index
0			// scrape noise index
1.0			// sparkiness
2			// room for expansion
DESKID.MAT		// skid mark material





9		// The number of NONCAR TYPES
16telegraph.txt
00estate.txt
02sedan.txt
10haybail.txt
52trBarrl.TXT
53dumpster.TXT
54newstnd.TXT
61pallet.TXT
36tyre.txt

3					// The number of TIRE DUST TYPES

84 , 61 , 33			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"

61 , 84 , 34			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"

61 , 84 , 34			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"





1			// Number of MULTIPLAYER START POINTS

4.5 , 0.5 , 9.3		// #1	, Start point coordinates
180				//	, Starting angle	





1				// Number of splash files
CASPLASH.PIX		// Name of pixelmap files for splashes

1
Brampton.TXT		// Track's filename (For example: Newcity2.txt)