VERSION 1

-,-,-
-,-
-,-
0.15 , 0.8		// LIGHTING strength for shady / lit areas
135,7.8,83		// Position of centre of start of grid
55			// Direction that grid faces in 





6		// The number of CHECKPOINTS
// Checkpoint #1 BRIDGE
20,10,5				// Timer increment for each skill level (ped mode)
1				// # quads for this checkpoint
111,-0.5,72			// Point #0
111,10,72			// Point #1
116,10,65			// Point #2
116,-0.5,65			// Point #3

// Checkpoint #2 SANTA
20,10,5				// Timer increment for each skill level (ped mode)
1				// # quads for this checkpoint
-7,-0.5,-3			// Point #0
-7,10,-3			// Point #1
6,10,-6			// Point #2
6,-0.5,-6			// Point #3

// Checkpoint #3 INFIRMARY
20,10,5				// Timer increment for each skill level (ped mode)
1				// # quads for this checkpoint
-200,-0.5,72			// Point #0
-200,10,72			// Point #1
-188,10,72			// Point #2
-188,-0.5,72			// Point #3

// Checkpoint #4 RESEARCH BASE
20,10,5				// Timer increment for each skill level (ped mode)
1				// # quads for this checkpoint
-188,-0.5,-108			// Point #0
-188,10,-108			// Point #1
-188,10,-112			// Point #2
-188,-0.5,-112			// Point #3

// Checkpoint #5 ESKIMO CAMP
20,10,5				// Timer increment for each skill level (ped mode)
1				// # quads for this checkpoint
154,-0.5,-93			// Point #0
154,10,-93			// Point #1
165,10,-98			// Point #2
165,-0.5,-98			// Point #3

// Checkpoint #6 SHIP WRECK
20,10,5				// Timer increment for each skill level (ped mode)
1				// # quads for this checkpoint
181,-0.5,-5			// Point #0
181,10,-5			// Point #1
186,10,-6			// Point #2
186,-0.5,-6			// Point #3




0		// The number of SMASHABLE ENVIRONMENT SPECS





6		// The number of PED SPAWN MATERIALS

SNOW	// Material name
0		// Movement index (?)
62		// Group index, see note 1.
.03		// Number of peds per 100 square metres, the "density" of peds.
0		// Number of exclusion materials (?)
0		// Number of exception materials (?)

snowStra	// Material name
0		// Movement index (?)
59		// Group index, see note 1.
5.		// Number of peds per 100 square metres, the "density" of peds.
0		// Number of exclusion materials (?)
0		// Number of exception materials (?)

slush		// Material name
0		// Movement index (?)
45		// Group index, see note 1.
5.		// Number of peds per 100 square metres, the "density" of peds.
0		// Number of exclusion materials (?)
0		// Number of exception materials (?)

slush2		// Material name
0		// Movement index (?)
42		// Group index, see note 1.
5.		// Number of peds per 100 square metres, the "density" of peds.
0		// Number of exclusion materials (?)
0		// Number of exception materials (?)

snowPlan
0		// Movement index (?)
58		// Group index, see note 1.
15.		// Number of peds per 100 square metres, the "density" of peds.
0		// Number of exclusion materials (?)
0		// Number of exception materials (?)

elfSlush
0		// Movement index (?)
70		// Group index, see note 1.
8.		// Number of peds per 100 square metres, the "density" of peds.
0		// Number of exclusion materials (?)
0		// Number of exception materials (?)

-		// HORIZON STUFF
northPoleHORIZ			 // Name of sky texture pixelmap (or "none")newsky		
4				// Horizontal repetitions of sky texture
60				// Vertical size of sky texture (degrees)
155				// Position of horizon (pixels below top)
colour					// Depth cue mode ("none", "dark" or "fog")
9,1					// Degree of fog/darkness
124,148,182				// Depth cue colour 205,132,53
-





1				// The number of SPECIAL EFFECTS VOLUMES

DEFAULT water
0.25				// gravity multiplier
200				// viscosity multiplier
0				// Car damage per millisecond
0.002				// Pedestrian damage per millisecond
0				// camera effect index
1				// sky colour
none				// Windscreen texture to use
5100				// Sound ID of entry noise
5100				// Sound ID of exit noise
2				// Engine noise index
10				// material index





0			// The number of sound generators
-
-
-
-





northPole_map.PIX		// The filename of the MAP PICTURE
.847 , 0 , 0			// World -> map transformation matrix
0 , 0 , 0
0 , .997 , 0
320.113 , 240.163 , 0





START OF FUNK
END OF FUNK





START OF GROOVE
END OF GROOVE




START OF OPPONENT PATHS
//generated with CoffeyCup's PathMaker

11 // total nodes
0,7.8,0      // node0
-35,7.8,-24      // node1
-94,7.8,-23      // node2
-134,7.8,30      // node3
-174,7.8,100     // node4
-194.5,7.8,81      // node5
-191,7.8,60      // node6
-208,7.8,-109      // node7
120,7.8,-109      // node8
222,7.8,-76      // node9
135,7.8,83      // node10

14 // total paths
0 1 0 255 0 255 2.0 1 // Path0
1 2 0 255 0 255 2.0 1 // Path1
2 3 0 255 0 255 2.0 1 // Path2
3 4 0 255 0 255 2.0 1 // Path3
4 5 0 255 0 255 2.0 1 // Path4
5 6 0 255 0 32 1.0 1 // Path5
6 7 0 255 0 32 1.0 1 // Path6
7 8 0 255 0 128 2.0 1 // Path7
8 9 0 255 0 64 2.0 1 // Path8
9 10 0 255 0 64 2.0 1 // Path9
10 0 0 255 0 32 2.0 1 // Path10
1 8 0 255 0 255 2.0 0 // Path11
1 9 0 255 0 255 2.0 0 // Path12
4 8 0 255 0 255 2.0 0 // Path13


0 // Number of cop start points

END OF OPPONENT PATHS



START OF DRONE PATHS

2	// Version
14	// The number of path points


// 0 node
-194.7, 7.7, -98.7
NONE
0
1
1, 0, 0, 0

// 1 node
-198, 7.7, -108
NONE
0
1
2, 0, 0, 0

// 2 node
-194.4, 7.7, -115.4
NONE
0
1
3, 0, 0, 0

// 3 node
-179, 7.7, -118
NONE
0
1
4, 0, 0, 0

// 4 node
-66, 7.7, -123.7
FLEXTRAC
0
1
5, 0, 0, 0


// 5 node
-66, 7.7, -113.7
NONE
0
1
0, 0, 0, 0

// 6 node
-179.5, 7.7, -104.3
51hummerW
0
1
0, 0, 0, 0

//SOUTH LOOP

// 7 node
-212, 7.7, 143
FLEXTRAC
0
1
8, 0, 0, 0

// 8 node
-88, 7.7, 150
NONE
0
2
9, 0, 0, 0
12, 0, 0, 0

// 9 node
83, 7.7, 152
NONE
0
1
10, 0, 0, 0

// 10 node
93, 7.7, 122
51hummerW
0
1
11, 0, 0, 0

// 11 node
29, 7.7, 140.4
NONE
0
2
12, 0, 0, 0
9, 0, 0, 0

// 12 node
-101, 7.7, 129
NONE
0
1
13, 0, 0, 0

// 13 node
-166, 7.7, 106
NONE
0
1
7, 0, 0, 0




END OF DRONE PATHS





1				// The number of DRIVING SURFACE TYPES

// Default material
1			// car wall friction
0.5			// tyre road friction
1			// downforce
0			// bumpiness
0			// tyre sound index
0			// crash sound index
0			// scrape noise index
1			// sparkiness
1			// "room for expansion"
SNOWSKID.MAT	// the filename of tire marks





11		// The number of NONCAR TYPES
02chopper2.txt
05Ariel2.txt
06Ariel3.txt
07trough.txt
08kayak.txt
10haybail.txt
11bench.txt
14log.txt
24pine.txt
80CRATE01.txt
79OILDRUM_01.txt


3					// The number of TIRE DUST TYPES

61 , 84 , 33			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"

92 , 51 , 34			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"

227 , 209 , 143			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"





1			// Number of MULTIPLAYER START POINTS

4.5 , 0.5 , 9.3		// #1	, Start point coordinates
180				//	, Starting angle	





1				// Number of splash files
CASPLASH.PIX		// Name of pixelmap files for splashes

1
northPole.TXT		// Track's filename (For example: Newcity2.txt)