30						// Max simple physicing at once
10						// Max boned physicing at once
30						// Max rendering at once
30						// Max stored dismembered characters

alien29_remap.TXT

START OF BONES

// Bone index #0

Bone_01
20						// Mass in kg
BOX						// Collision detection type
NONE
	
NEXT BONE

// Bone index #1

Bone_B01
3						// Mass in kg
BOX					// Collision detection type
FALSE
0						// Index of parent (Neck)
	
NEXT BONE

// Bone index #2

Bone_LLB01
5						// Mass in kg
BOX						// Collision detection type
FALSE
0						// Index of parent (L Leg)

NEXT BONE

// Bone index #3

Bone_LLB02
4						// Mass in kg
BOX						// Collision detection type
FALSE
2						// Index of parent (L Leg)

NEXT BONE

// Bone index #4

Bone_LLB03
3						// Mass in kg
BOX						// Collision detection type
FALSE
3						// Index of parent (L Leg)

NEXT BONE

// Bone index #5

Bone_RLB01
5						// Mass in kg
BOX						// Collision detection type
FALSE
0						// Index of parent (L Leg)

NEXT BONE

// Bone index #6

Bone_RLB02
4						// Mass in kg
BOX						// Collision detection type
FALSE
5						// Index of parent (L Leg)

NEXT BONE

// Bone index #7

Bone_RLB03
3						// Mass in kg
BOX						// Collision detection type
FALSE
6						// Index of parent (L Leg)



END OF BONES

START OF MOVES

0						// ID
30						// Default frame rate
None					// Looping reset flags
0,0,1					// Direction of movement
Alien29_scared.BON				// Biped export file name
0						// Flags

2						// ID
30						// Default frame rate
None					// Looping reset flags
0,0,0					// Direction of movement
Alien29_scared.BON				// Biped export file name
0						// Flags


30						// ID
30						// Default frame rate
Y						// Looping reset flags
0,0,1					// Direction of movement Alien29_walk.BON
Alien29_move.BON				// Biped export file name
0						// Flags

31						// ID
30						// Default frame rate
Y						// Looping reset flags
0,0,1					// Direction of movement
Alien29_pissed.BON				// Biped export file name **********
0						// Flags


40						// ID
30						// Default frame rate
Y						// Looping reset flags
0,0,1					// Direction of movement
Alien29_move.BON				// Biped export file name **********
0						// Flags

72						// ID
30						// Default frame rate
None					// Looping reset flags
0,0,1					// Direction of movement
Alien29_punted.BON				// Biped export file name **********
0						// Flags

80						// ID
30						// Default frame rate
none					// Looping reset flags
1,0,0				// Direction of movement
Alien29_getup_lhs.BON				// Biped export file name
1						// Flags

81						// ID
30						// Default frame rate
none					// Looping reset flags
1,0,0				// Direction of movement
Alien29_getup_rhs.BON			// Biped export file name
1						// Flags

91						// ID
30						// Default frame rate
XYZ						// Looping reset flags
0,0,1					// Direction of movement
Alien29_hit_by_car.BON				// Biped export file name
0						// Flags

93						// ID
30						// Default frame rate
XYZ					// Looping reset flags
0,0,1					// Direction of movement
Alien29_punted.BON				// Biped export file name
0						// Flags

94						// ID
30						// Default frame rate
XYZ					// Looping reset flags
0,0,1					// Direction of movement
Alien29_punted.BON				// Biped export file name
0						// Flags

111						// ID
30						// Default frame rate
Y						// Looping reset flags
0,0,0					// Direction of movement
Alien29_dance.BON				// Biped export file name
0						// Flags

112						// ID
30						// Default frame rate
Y						// Looping reset flags
0,0,1					// Direction of movement
Alien29_panic.BON				// Biped export file name **********
0						// Flags

113						// ID
30						// Default frame rate
Y						// Looping reset flags
0,0,0					// Direction of movement
Alien29_hit_by_car.BON				// Biped export file name **********
0						// Flags


END OF MOVES

// Other stuff

NONHUMANOID

0						// Index of head bone
2						// Direction axis when lying down (A)
2						// Direction axis when lying down (B)
