VERSION 1

-,-,-
-,-
-,-
0.15 , 0.8		// LIGHTING strength for shady / lit areas
0 , 0 , -30		// Position of centre of start of grid
90			// Direction that grid faces in 





0		// The number of CHECKPOINTS





0		// The number of SMASHABLE ENVIRONMENT SPECS





1		// The number of PED SPAWN MATERIALS

PlateChe			// Material name
0				// Movement index
47				// Group index
2				// Peds per 100 square metres
0				// Number of exclusion materials
0				// Number of exception materials






-				// HORIZON STUFF
galaxy
8				// Horizontal repetitions of sky texture
60				// Vertical size of sky texture (degrees)
220				// Position of horizon (pixels below top)
colour				// Depth cue mode ("none", "dark" or "fog")
16,0				// Degree of fog/darkness
78, 59,83			// Depth cue colour (red, green, blue )
-





1				// The number of SPECIAL EFFECTS VOLUMES

DEFAULT water
0.25				// gravity multiplier
200				// viscosity multiplier
0				// Car damage per millisecond
0.002				// Pedestrian damage per millisecond
0				// camera effect index
1				// sky colour
none				// Windscreen texture to use
5100				// Sound ID of entry noise
5100				// Sound ID of exit noise
2				// Engine noise index
10				// material index





0			// The number of sound generators
-
-
-
-





DoomMaze_map.PIX		// The filename of the MAP PICTURE
7.376 , 0 , 0			// World -> map transformation matrix
0 , 0 , 0
0 , 5.854 , 0.002
300.813 , 240.393 , 0





START OF FUNK
END OF FUNK





START OF GROOVE
END OF GROOVE





START OF OPPONENT PATHS

42
0.11, 0 ,-5.85    //  node 0
4.63, 0 ,-6.07    //  node 1
4.63, 0 ,-14.89    //  node 2
22.83, 0 ,-15.55    //  node 3
23.16, 0 ,-19.52    //  node 4
32.10, 0 ,-20.07    //  node 5
31.88, 0 ,-31.10    //  node 6
-11.91, 0 ,-31.32    //  node 7
-14.01, 0 ,-24.15    //  node 8
-22.28, 0 ,-24.38    //  node 9
-22.83, 0 ,-28.68    //  node 10
-31.32, 0 ,-28.57    //  node 11
-31.65, 0 ,-14.67    //  node 12
-22.17, 0 ,-15.22    //  node 13
-22.83, 0 ,-1.32    //  node 14
-31.10, 0 ,-1.65    //  node 15
-31.76, 0 ,7.61    //  node 16
-36.40, 0 ,8.16    //  node 17
-36.07, 0 ,17.10    //  node 18
-27.24, 0 ,17.65    //  node 19
-22.06, 0 ,22.94    //  node 20
-21.29, 0 ,35.85    //  node 21
32.54, 0 ,35.18    //  node 22
32.87, 0 ,30.11    //  node 23
41.47, 0 ,30.00    //  node 24
41.47, 0 ,17.32    //  node 25
37.17, 0 ,16.21    //  node 26
35.40, 0 ,12.13    //  node 27
27.68, 0 ,12.35    //  node 28
26.91, 0 ,8.05    //  node 29
23.27, 0 ,6.95    //  node 30
23.05, 0 ,-5.40    //  node 31
14.12, 0 ,-5.51    //  node 32
14.12, 0 ,12.46    //  node 33
4.85, 0 ,12.68    //  node 34
4.85, 0 ,4.08    //  node 35
0.22, 0 ,2.65    //  node 36
//upper
-7.0, 0 ,-15.33    //  node 37
-6.5, 0 ,1.43    //  node 38
-6.8, 0 ,18.64    //  node 39
18.42, 0 ,17.98    //  node 40
18.53, 0 ,-5.96    //  node 41




44 // total paths
0 1 0 255 0 180 5.0 0 // Path 0
1 2 0 255 0 180 5.0 0 // Path 1
2 3 0 255 0 180 5.0 0 // Path 2
3 4 0 255 0 180 5.0 0 // Path 3
4 5 0 255 0 180 5.0 0 // Path 4
5 6 0 255 0 180 5.0 0 // Path 5
6 7 0 255 0 180 5.0 0 // Path 6
7 8 0 255 0 180 5.0 0 // Path 7
8 9 0 255 0 180 5.0 0 // Path 8
9 10 0 255 0 180 5.0 0 // Path 9
10 11 0 255 0 180 5.0 0 // Path 10
11 12 0 255 0 180 5.0 0 // Path 11
12 13 0 255 0 180 5.0 0 // Path 12
13 14 0 255 0 180 5.0 0 // Path 13
14 15 0 255 0 180 5.0 0 // Path 14
15 16 0 255 0 180 5.0 0 // Path 15
16 17 0 255 0 180 5.0 0 // Path 16
17 18 0 255 0 180 5.0 0 // Path 17
18 19 0 255 0 180 5.0 0 // Path 18
19 20 0 255 0 180 5.0 0 // Path 19
20 21 0 255 0 180 5.0 0 // Path 20
21 22 0 255 0 180 5.0 0 // Path 21
22 23 0 255 0 180 5.0 0 // Path 22
23 24 0 255 0 180 5.0 0 // Path 23
24 25 0 255 0 180 5.0 0 // Path 24
25 26 0 255 0 180 5.0 0 // Path 25
26 27 0 255 0 180 5.0 0 // Path 26
27 28 0 255 0 180 5.0 0 // Path 27
28 29 0 255 0 180 5.0 0 // Path 28
29 30 0 255 0 180 5.0 0 // Path 29
30 31 0 255 0 180 5.0 0 // Path 30
31 32 0 255 0 180 5.0 0 // Path 31
32 33 0 255 0 180 5.0 0 // Path 32
33 34 0 255 0 180 5.0 0 // Path 33
34 35 0 255 0 180 5.0 0 // Path 34
35 36 0 255 0 180 5.0 0 // Path 35
36 0 0 255 0 180 5.0 0 // Path 36
32 3 0 255 0 180 5.0 0 // Path 37
//upper
13 37 0 255 0 100 1.0 0 // Path 38
37 38 0 255 0 100 1.0 0 // Path 39
38 39 0 255 0 100 1.0 0 // Path 40
39 40 0 255 0 100 1.0 0 // Path 41
40 41 0 255 0 100 1.0 0 // Path 42
41 32 0 255 0 100 1.0 0 // Path 43



0 // Number of cop start points

END OF OPPONENT PATHS





START OF DRONE PATHS

2	// Version
0	// The number of path points

END OF DRONE PATHS





1				// The number of DRIVING SURFACE TYPES

// Default material
1			// car wall friction
1			// tyre road friction
1			// downforce
0			// bumpiness
0			// tyre sound index
0			// crash sound index
0			// scrape noise index
1			// sparkiness
1			// "room for expansion"
SKIDMARK.MAT	// the filename of tire marks





1		// The number of NONCAR TYPES
79OILDRUM_01.txt




3					// The number of TIRE DUST TYPES

61 , 84 , 33			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"

92 , 51 , 34			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"

227 , 209 , 143			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"





1			// Number of MULTIPLAYER START POINTS

4.5 , 0.5 , 9.3		// #1	, Start point coordinates
180				//	, Starting angle	





1				// Number of splash files
CASPLASH.PIX		// Name of pixelmap files for splashes

1
DoomMaze.txt		// Track's filename (For example: Newcity2.txt)