VERSION 1

//////////// GLOBAL LIGHTING DATA ///////////

255,255,255	// RGB for main directional light-source
0.2,0.8		// Ambient/Diffuse light to be used when plaything ambient says 0				}--- Neither of these have smooth lighting effecs applied
1.0,0.8		// Ambient/Diffuse light to be used when plaything ambient says 1				}
0.3,0.8		// Ambient/Diffuse light to be used when plaything ambient says anything else

/////////////////////////////////////////////

-0.024,0.000,9.360				// Position of centre of start of grid
0				// Direction that grid faces in

// Laps, checkpoints etc

2				// # checkpoints

// Checkpoint #1
20,10,5				// Timer increment for each skill level (ped mode)
1				// # quads for this checkpoint
-2.5,-1.00,8.6		// Point #0
-2.5,1.00,8.6		// Point #1
2.0,-1.00,8.6		// Point #2
2.0,1.00,8.6		// Point #3

// Checkpoint #2`	
20,10,5				// Timer increment for each skill level (ped mode)
1				// # quads for this checkpoint
12.5,-1.00,20		// Point #0
12.5,1.00,20		// Point #1
12.5,-1.00,24		// Point #2
12.5,1.00,24		// Point #3

0 	// Smashable environment specs


0	// Ped spawn materials


TRACKX.ACT			// Additional actor

// HORIZON STUFF

ovsky				// Name of sky texture pixelmap (or "none")
10				// Horizontal repetitions of sky texture
60				// Vertical size of sky texture (degrees)
180				// Position of horizon (pixels below top)
none				// Depth cue mode ("none", "dark" or "fog")
7,0				// Degree of fog/darkness
20,20,20			// Depth cue colour (red, green, blue )

// DEFAULT ENGINE NOISE

0

// SPECIAL EFFECTS VOLUMES

0				// # special effects volumes

// SOUND GENERATORS

0				// Number of generators

// REFLECTIVE WINDSCREEN SPECIFICATIONS

DRKSCRN.MAT			// Material to use for default screens
DRKSCRN.MAT			// Material to use for default screens during darkness
FOGSCRN.MAT			// Material to use for default screens during fog

0				// (ignore) # areas with different screens

// MAP DETAILS

big8map.pix			// Map pixelmap name

3.839, 0.000, 0.000		// World->map transformation matrix
0.000, 0.000, 0.000
0.000, 3.659, 0.001
340.896, 70.358, -0.065

// ****** START OF FUNK AND GROOVE STUFF ******

START OF FUNK

END OF FUNK

START OF GROOVE

END OF GROOVE

START OF OPPONENT PATHS

27 // total nodes
-1.4,0,4.3      // node0
-3.9,0,0.8      // node1
-9.5,0,-2.8      // node2
-12,0,-3      // node3
-18.2,0,-1.9      // node4
-22.9,0,2.8      // node5
-25.4,0,8.2      // node6
-24.9,0,12      // node7
-23.4,0,16.5      // node8
-19.5,0,19.4      // node9
-16,0,21      // node10
-1.7,0,22      // node11
14.4,0,23      // node12
18,0,24      // node13
22.8,0,27.5      // node14
24.7,0,31.5      // node15
25.1,0,35      // node16
24.1,0,39.8      // node17
20.9,0,44.4      // node18
16.5,0,46.6      // node19
13,0,47      // node20
6.3,0,45.6      // node21
1.9,0,40.6      // node22
0.6,0,37.1      // node23
0.2,0,33.1      // node24
-0.04,0,23.8      // node25
-0.4,0,10.1      // node26

27 // total paths
0 1 0 255 0 255 2.0 0 // Path0
1 2 0 255 0 255 2.0 0 // Path1
2 3 0 255 0 255 2.0 0 // Path2
3 4 0 255 0 255 2.0 0 // Path3
4 5 0 255 0 255 2.0 0 // Path4
5 6 0 255 0 255 2.0 0 // Path5
6 7 0 255 0 255 2.0 0 // Path6
7 8 0 255 0 255 2.0 0 // Path7
8 9 0 255 0 255 2.0 0 // Path8
9 10 0 255 0 255 2.0 0 // Path9
10 11 0 255 0 255 2.0 0 // Path10
11 12 0 255 0 255 2.0 0 // Path11
12 13 0 255 0 255 2.0 0 // Path12
13 14 0 255 0 255 2.0 0 // Path13
14 15 0 255 0 255 2.0 0 // Path14
15 16 0 255 0 255 2.0 0 // Path15
16 17 0 255 0 255 2.0 0 // Path16
17 18 0 255 0 255 2.0 0 // Path17
18 19 0 255 0 255 2.0 0 // Path18
19 20 0 255 0 255 2.0 0 // Path19
20 21 0 255 0 255 2.0 0 // Path20
21 22 0 255 0 255 2.0 0 // Path21
22 23 0 255 0 255 2.0 0 // Path22
23 24 0 255 0 255 2.0 0 // Path23
24 25 0 255 0 255 2.0 0 // Path24
25 26 0 255 0 255 2.0 0 // Path25
26 0 0 255 0 255 2.0 0 // Path26

0 // Number of cop start points

END OF OPPONENT PATHS

START OF DRONE PATHS

2	// version
0	// n_nodes
	
END OF DRONE PATHS

1				// number of material modifiers

// default material
2.0				// car wall friction
1.1				// tyre road friction
15.0				// down force
0.0				// bumpiness
0				// tyre sound index
0				// crash sound index
0				// scrape noise index
1.5				// sparkiness
1				// room for expansion
SKIDMARK.MAT			// skid mark material



8	// Non CarObjects

10haybail.txt
67cone.txt
94fuelTruck.txt
93satTruck.txt
95rvTrailer.txt
96delTruck.txt
02chopper2.txt
36tyre.txt


3				// number of dust shade tables

61, 84, 33			// r g b values
0.25, 0.5, 0.75			// quarter, half and three quarter "strength"

92, 51, 34			// r g b values
0.25, 0.5, 0.75			// quarter, half and three quarter "strength"

227, 209, 143			// r g b values
0.25, 0.5, 0.75			// quarter, half and three quarter "strength"

0				// Number of network start points

1				// number of splash files
CASPLASH.PIX 			//  name of pixelmapfile for splashes

1

bigfig8.TXT