VERSION 2	// Version of this text file's format

747			// Name of drone this replaces

PLANE

2			// Mass (tonnes)
40, 50, 40	// Centre of mass, as %age distance from front, left, bottom (woof)

smooth		// Cornering (smooth/sharp)

variable	// Speed (constant/variable) -
			// if constant, must be followed by ONE number (the speed),
			// if variable, must be followed by THREE numbers on separate lines (accel, max speed, min speed)
	2.0		// Max accel (BRU/s/s, 1 BRU/s = 15mph approx.) 
	13.0	// Max speed (BRU/s) (that's about 190 mph)
	1.5		// Min speed (BRU/s) (or taxi speed for a plane)

0			// Crushability (0 = no crushing, 0.5 average softness, 1.0 very soft, 2.0 extremely soft) - 
			// if not 0 (zero) then must be followed by three lines of 2 values
//	15, 15	// Crush limits front, back as %age of total length of vehicle
//	5, 5	// Crush limits left, right
//	0, 30	// Crush limits bottom, top

respawn		// Ability to be resurrected after twattage (respawn / norespawn)

inline		// orientation relative to path incline: inline (car, plane), vertical (cable car)

always		// Processing - 'always' or 'distance'

// If nothing between these two lines, the actor-to-bounds will be used instead

START OF BOUNDING SHAPES

1					// number of shapes

polyhedron
8					// number of points

-0.373,1.4438,-0.696
0.3814,1.4438,-0.696
-0.373,1.0568,-0.696
0.3814,1.0568,-0.696
-0.373,1.4438,0.5831
0.2108,1.4438,0.5831
0.3814,1.0568,0.6197
-0.373,1.0568,0.6197


END OF BOUNDING SHAPES



START OF FUNKYGROOVY STUFF
END OF FUNKYGROOVY STUFF
