VERSION 1

-,-,-
-,-
-,-
0.15 , 0.8		// LIGHTING strength for shady / lit areas
0 , 0 , 20		// Position of centre of start of grid
90			// Direction that grid faces in 





0		// The number of CHECKPOINTS





0		// The number of SMASHABLE ENVIRONMENT SPECS





1		// The number of PED SPAWN MATERIALS

Grass_Ed
0				// Movement index
22				// Group index
4				// Peds per 100 square metres
0				// Number of exclusion materials
0				// Number of exception materials





// HORIZON STUFF
-		// HORIZON STUFF
dhorizn		// Name of sky texture pixelmap (or "none")
3				// Horizontal repetitions of sky texture
60				// Vertical size of sky texture (degrees)
120				// Position of horizon (pixels below top)
colour					// Depth cue mode ("none", "dark" or "fog")
9,1					// Degree of fog/darkness
126,59,12				// Depth cue colour 204,108,42
-





1				// The number of SPECIAL EFFECTS VOLUMES


DEFAULT water
0.25				// gravity multiplier
200				// viscosity multiplier
0				// Car damage per millisecond
0.002				// Pedestrian damage per millisecond
0				// camera effect index
-1				// sky colour
none				// Windscreen texture to use
5100				// Sound ID of entry noise
5100				// Sound ID of exit noise
2				// Engine noise index
11				// material index 



0			// The number of sound generators
-
-
-
-





HumpBump_map.pix		// The filename of the MAP PICTURE
8.13 , 0 , 0			// World -> map transformation matrix
0 , 0 , 0
0 , 8.13 , 0.003
323.684 , 249.257 , 0.004




START OF FUNK


!WATER2	  		// Trigger texture
CONSTANT
SLITHER
HARMONIC			// Harmonic / linear, see note 1.
0.1 ,0.1			// Speed. (cycles per second)
3 , 2				// Distance of slithering. (Horizontal, vertical)
NO FUCKING LIGHTING
NO ANIMATION YOU CUNT


END OF FUNK





START OF GROOVE


&£290046.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-0.25
0,0,0
y

NEXT GROOVE

&£290045.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
0.25
0,0,0
y

NEXT GROOVE

&£310044.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-0.25
0,0,0
y

NEXT GROOVE

&£200043.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-0.25
0,0,0
y

NEXT GROOVE

&£280042.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
0.25
0,0,0
y

NEXT GROOVE

&£250041.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-0.25
0,0,0
y

NEXT GROOVE

&£910040.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-0.25
0,0,0
y

NEXT GROOVE

&£560039.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-0.25
0,0,0
y

NEXT GROOVE

&£940038.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-0.25
0,0,0
y


NEXT GROOVE

&£650037.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-0.25
0,0,0
y


END OF GROOVE





START OF OPPONENT PATHS
//generated with CoffeyCup's PathMaker

15 // total nodes
-21.5,0,20.5      // node0
-29.3,0,17.7      // node1
-32,0,9.69      // node2
-32,0,-10      // node3
-29.3,0,-18      // node4
-21.3,0,-21      // node5
22,0,-21      // node6
29.9,0,-18      // node7
32.7,0,-10      // node8
32.7,0,9.8      // node9
29.7,0,17.48      // node10
21.8,0,20.5      // node11
//centerrun
20.5,0,0.5     // node12
-20,0,0.5    // node13
//
0.5,400,0.5      // node14


16 // total paths
0 1 0 255 0 255 10.0 1 // Path0
1 2 0 255 0 255 10.0 1 // Path1
2 3 0 255 0 255 10.0 1 // Path2
3 4 0 255 0 255 10.0 1 // Path3
4 5 0 255 0 255 10.0 1 // Path4
5 6 0 255 0 255 10.0 1 // Path5
6 7 0 255 0 255 10.0 1 // Path6
7 8 0 255 0 255 10.0 1 // Path7
8 9 0 255 0 255 10.0 1 // Path8
9 10 0 255 0 255 10.0 1 // Path9
10 11 0 255 0 255 10.0 1 // Path10
11 0 0 255 0 255 10.0 1 // Path11
//centerrun
6 12 0 255 0 255 10.0 1 // Path12
12 13 0 255 0 255 10.0 1 // Path13
13 4 0 255 0 255 10.0 1 // Path14
14 12 0 255 0 255 10.0 1 // Path15


0 // Number of cop start points


END OF OPPONENT PATHS





START OF DRONE PATHS

2	// Version
0	// The number of path points

END OF DRONE PATHS





1				// The number of DRIVING SURFACE TYPES

// Default material
1			// car wall friction
1			// tyre road friction
1			// downforce
0			// bumpiness
0			// tyre sound index
0			// crash sound index
0			// scrape noise index
1			// sparkiness
1			// "room for expansion"
MUD1.MAT	// the filename of tire marks





4		// The number of NONCAR TYPES
05cactus.txt
10haybail.txt
36tyre.txt
32scrapcar01.txt


3					// The number of TIRE DUST TYPES

61 , 84 , 33			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"

92 , 51 , 34			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"

227 , 209 , 143			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"





1			// Number of MULTIPLAYER START POINTS

4.5 , 0.5 , 9.3		// #1	, Start point coordinates
180				//	, Starting angle	





1				// Number of splash files
CASPLASH.PIX		// Name of pixelmap files for splashes

1
HumpBump.TXT		// Track's filename (For example: Newcity2.txt)