VERSION 2

51HUMMER		// Name of this drone in data/drones/drones.txt (Example: EST02BLU)

TRAIN	// [Write a small description here, if you want]

30		// Mass in tonnes
33, 50, 30	// Centre of mass, as %age distance from front, left, bottom (woof)
smooth		// Cornering (smooth/sharp)

variable	// Speed (constant = ONE number) (variable = THREE numbers)
	.2		// Max accel (BRU/s/s, 1 BRU/s = 15mph approx.) 
	1.5		// Max speed (BRU/s)
	.2		// Min speed (BRU/s)

.1			// Crushability (0 = no crushing, 0.5 average softness)					// if not zero, then must be followed by 3 lines of 2 values
	15 , 15	// Crush limits front, back as %age of total length of vehicle
	5 , 5	// Crush limits left, right
	0 , 30	// Crush limits bottom, top

respawn		// Ability to be resurrected after twattage (respawn / norespawn)
inline		// orientation relative to path incline: inline/vertical
always		// Processing - 'always' or 'distance'

// If zero between these two lines, a box based on the actor-to-bounds will be used instead

START OF BOUNDING SHAPES
0                        // Number of 'Bounding shapes' entries
END OF BOUNDING SHAPES

START OF FUNKYGROOVY STUFF

steeringGroove
	FRPIVOT.ACT
	forward

steeringGroove
	FLPIVOT.ACT
	forward
	
spinnyGroove
	RRWHEEL.ACT
	x
	dronespeed
	forward
	0.21

spinnyGroove
	RLWHEEL.ACT
	x
	dronespeed
	forward
	0.21	// diameter of the wheel

spinnyGroove
	FRWHEEL.ACT
	x
	dronespeed
	forward
	0.21

spinnyGroove
	FLWHEEL.ACT
	x
	dronespeed
	forward
	0.21

END OF FUNKYGROOVY STUFF
