VERSION 1

-,-,-
-,-
-,-
0.2 , 1.0		// LIGHTING strength for shady / lit areas
2 , 0 , -.65		// Position of centre of start of grid
90			// Direction that grid faces in 


0		// The number of CHECKPOINTS



0		// The number of SMASHABLE ENVIRONMENT SPECS



3		// The number of PED SPAWN MATERIALS

0ground13
0				// Movement index
55				// Group index
5.56				// Peds per 100 square metres - 12
0				// Number of exclusion materials
0				// Number of exception materials

ground18
0				// Movement index
55				// Group index
20				// Peds per 100 square metres - 
0				// Number of exclusion materials
0				// Number of exception materials

hayfloor
0				// Movement index
57				// Group index
5				// Peds per 100 square metres
0				// Number of exclusion materials
0				// Number of exception materials


-			// HORIZON STUFF
DESKY2		// Name of sky texture pixelmap (or "none")
5			// Horizontal repetitions of sky texture
60			// Vertical size of sky texture (degrees)
230			// Position of horizon (pixels below top)
colour			// Depth cue mode ("none", "dark" or "fog")
16,8			// Degree of fog/darkness
45,47,51		// Depth cue colour 205,132,53
-


1				// The number of SPECIAL EFFECTS VOLUMES

DEFAULT water
0.25				// gravity multiplier
200				// viscosity multiplier
0				// Car damage per millisecond
0.002				// Pedestrian damage per millisecond
0				// camera effect index
1				// sky colour
none				// Windscreen texture to use
5100				// Sound ID of entry noise
5100				// Sound ID of exit noise
2				// Engine noise index
10				// material index



0			// The number of sound generators
-
-
-
-



village_map.PIX		// The filename of the MAP PICTURE
11.433 , 0 , 0			// World -> map transformation matrix
0 , 0 , 0
0 , 8.574 , 0.003
328.942 , 234.307 , -0.002


START OF FUNK
END OF FUNK



START OF GROOVE
END OF GROOVE


START OF OPPONENT PATHS
//generated with CoffeyCup's PathMaker

44 // total nodes
6.274,0,-24      // node0
9.6,0,-23.46      // node1
18.479,0,-17.167      // node2
23.62,0,-9.25      // node3
25.5,0,0.855      // node4
25,0,4.1      // node5
22.1,0,12.6      // node6
17.7,0,19.35      // node7
9.325,0,24.78      // node8
-0.4,0,26.88      // node9
-3.166,0,26.5      // node10
-10.9,0,24.6      // node11
-19.28,0,19.44      // node12
-21.66,0,15.53      // node13
-25.2,0,10.295      // node14
-26.9,0,1.8      // node15
-24.9,0,-9.73      // node16
-19.185,0,-18.4      // node17
-10.985,0,-23.74      // node18
-0.3,0,-25.653      // node19
-1., 0 , 0	// node20
18.6,0,3.83      // node21
9.675,0,6.54      // node22
6.18,0,6.11      // node23
-2.2,0,11.99      // node24
-9.9,0,12.1      // node25
-14.07,0,10.03      // node26
-15.16,0,5.34      // node27
-20.71,0,-1.84      // node28
-22.676,0,-7.17      // node29
-22.89,0,-12.625      // node30
// alley and ramp
-8,0,-17.13      // node31
2.5,0,-14.7      // node32
9.177,0,-13.4      // node33
14.157,0,-9.931      // node34
16.89,0,-7.686      // node35
18.8,0,-3.5      // node36
18.716,0,4.172    // node37
19.137,0,10.9     // node38
20.47,0,10.9      // node39
20.6,0,-7.616      // node40
12.263,0,-15.825   // node41
-1,0,-20.6      // node42
7.73,0,-0.35      // node43

55 // total paths
0 1 0 255 0 50 1.0 0 // Path0
1 2 0 255 0 50 1.0 0 // Path1
2 3 0 255 0 50 1.0 0 // Path2
3 4 0 255 0 50 1.0 0 // Path3
4 5 0 255 0 50 1.0 0 // Path4
5 6 0 255 0 50 1.0 0 // Path5
6 7 0 255 0 50 1.0 0 // Path6
7 8 0 255 0 50 1.0 0 // Path7
8 9 0 255 0 50 1.0 0 // Path8
9 10 0 255 0 50 1.0 0 // Path9
10 11 0 255 0 50 1.0 0 // Path10
11 12 0 255 0 50 1.0 0 // Path11
12 13 0 255 0 50 1.0 0 // Path12
13 14 0 255 0 50 1.0 0 // Path13
14 15 0 255 0 50 1.0 0 // Path14
15 16 0 255 0 50 1.0 0 // Path15
16 17 0 255 0 50 1.0 0 // Path16
17 18 0 255 0 50 1.0 0 // Path17
18 19 0 255 0 50 1.0 0 // Path18
19 0 0 255 0 50 1.0 0 // Path19

//south thru center
0 20 0 255 0 50 1.0 0 // Path
20 10 0 255 0 50 1.0 0 // Path
20 26 0 255 0 50 1.0 0 // Path
26 13 0 255 0 50 1.0 0 // Path
23 20 0 255 0 50 1.0 0 // Path
32 20 0 255 0 50 1.0 0 // Path
15 28 0 255 0 50 1.0 0 // Path
20 24 0 255 0 50 1.0 0 // Path

//west
5 21 0 255 0 50 1.0 0 // Path
21 22 0 255 0 50 1.0 0 // Path
22 23 0 255 0 50 1.0 0 // Path
23 24 0 255 0 50 1.0 0 // Path
24 25 0 255 0 50 1.0 0 // Path
25 26 0 255 0 50 1.0 0 // Path
26 27 0 255 0 50 1.0 0 // Path
27 28 0 255 0 50 1.0 0 // Path
28 29 0 255 0 50 1.0 0 // Path
29 30 0 255 0 50 1.0 0 // Path
30 17 0 255 0 50 1.0 0 // Path

//alley and ramp
17 31 0 255 0 20 0.5 0 // Path
31 32 0 255 0 20 0.5 0 // Path
32 33 0 255 0 20 0.5 0 // Path
33 34 0 255 0 20 0.5 0 // Path
34 35 0 255 0 20 0.5 0 // Path
35 36 0 255 0 20 0.5 0 // Path
36 37 0 255 0 20 0.5 0 // Path
37 38 0 255 0 20 0.5 0 // Path
38 39 0 255 0 10 0.5 0 // Path
39 40 0 255 0 10 0.5 0 // Path
40 41 0 255 0 100 0.5 0 // Path
41 42 0 255 0 100 0.5 0 // Path
42 17 0 255 0 50 0.5 0 // Path
5 37 0 255 0 50 1.0 0  // Path
//thru holein wall
20 43 0 255 0 50 1.0 0 // Path
43 36 0 255 0 50 1.0 0 // Path


0 // Number of cop start points

END OF OPPONENT PATHS


START OF DRONE PATHS

2	// Version
15	// The number of path points

// 0 node
50, 8, -50
NONE
0
1
1, 0, 0, 0

// 1 node
-150, 12, 150
F14
0
1
0, 0, 0, 0


// 2 node
155, 8.5, -150
NONE
0
1
3, 0, 0, 0

// 3 node
-145, 12.5, 150
F14
0
1
2, 0, 0, 0


// 4 node
145, 7.5, -150
NONE
0
1
5, 0, 0, 0

// 5 node
-155, 11.5, 150
F14
0
1
4, 0, 0, 0

// New section
// 6 node
-17, 0, -6
51HUMMER
0
1
7, 0, 0, 0

// 7 node
-8, 0, -13
NONE
0
1
8, 0, 0, 0

// 8 node
0.5, 0, -5
NONE
0
1
9, 0, 0, 0

// 9 node
0, 0, 0
NONE
0
2
10, 0, 0, 0
13, 0, 0, 0

// 10 node
7.7, 0, 7
M113A_DRN
0
1
11, 0, 0, 0

// 11 node
14, 0, 5.1
51HUMMER
0
1
12, 0, 0, 0

// 12 node
12.4, 0, -0.377
none
0
1
13, 0, 0, 0

// 13 node
-4.8, 0, 0
NONE
0
1
14, 0, 0, 0

// 14 node
-13.3, 0, -1.9
NONE
0
1
6, 0, 0, 0


END OF DRONE PATHS





2				// The number of DRIVING SURFACE TYPES

// Default material
1			// car wall friction
1			// tyre road friction
1			// downforce
0			// bumpiness
0			// tyre sound index
0			// crash sound index
0			// scrape noise index
1			// sparkiness
1			// "room for expansion"
SKIDMARK.MAT	// the filename of tire marks


//	material '0'
1.0			// car wall friction
1.0			// tyre road friction
1.0			// down force
0.2			// bumpiness
0			// tyre sound index
0			// crash sound index
0			// scrape noise index
1			// sparkiness
1			// room for expansion
DESKID.MAT		// skid mark material



13		// The number of NONCAR TYPES

03grkCol.txt
10haybail.txt
36tyre.txt
48box2.TXT
49shopCart.TXT
52trBarrl.TXT
54newstnd.TXT
61pallet.TXT
68cokeMach.TXT
69mktstnd1.TXT
91palmTree.txt
80CRATE.txt
81CRATE02.txt

2					// The number of TIRE DUST TYPES

61 , 84 , 33			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"

227 , 209 , 143			// Red/Green/Blue values
0.50 , 0.75 , 1.00		// Quarter, half and three quarter "strength"



1			// Number of MULTIPLAYER START POINTS

4.5 , 0.5 , 9.3		// #1	, Start point coordinates
180				//	, Starting angle	





1				// Number of splash files
CASPLASH.PIX		// Name of pixelmap files for splashes

1
village.TXT		// Track's filename (For example: Newcity2.txt)