VERSION 1

-,-,-
-,-
-,-
0.15 , 0.8		// LIGHTING strength for shady / lit areas
0 , 0 , 0		// Position of centre of start of grid
180			// Direction that grid faces in 





0		// The number of CHECKPOINTS





0		// The number of SMASHABLE ENVIRONMENT SPECS





2		// The number of PED SPAWN MATERIALS
dirt			// Material name
0			// Movement index
57			// Group index
1			// Peds per 100 square metres
0			// Number of exclusion materials
0			// Number of exception materials

concrete			// Material name
0			// Movement index
60			// Group index
.5			// Peds per 100 square metres
0			// Number of exclusion materials
0			// Number of exception materials


-		// HORIZON STUFF
instanbul		// Name of sky texture pixelmap (or "none")
5				// Horizontal repetitions of sky texture
60				// Vertical size of sky texture (degrees)
160				// Position of horizon (pixels below top)
colour				// Depth cue mode ("none", "dark" or "fog")
6,2				// Degree of fog/darkness
105,68,71			// Depth cue colour (red, green, blue )
-






1				// The number of SPECIAL EFFECTS VOLUMES

DEFAULT water
0.25				// gravity multiplier
200				// viscosity multiplier
0				// Car damage per millisecond
0.002				// Pedestrian damage per millisecond
0				// camera effect index
1				// sky colour
none				// Windscreen texture to use
5100				// Sound ID of entry noise
5100				// Sound ID of exit noise
2				// Engine noise index
10				// material index





0			// The number of sound generators
-
-
-
-





Jumbowl_map.PIX		// The filename of the MAP PICTURE
6.166 , 0 , 0			// World -> map transformation matrix
0 , 0 , 0
0 , 4.624 , 0.002
320 , 240 , 0





START OF FUNK
END OF FUNK





START OF GROOVE
END OF GROOVE





START OF OPPONENT PATHS
//generated with CoffeyCup's PathMaker

12 // total nodes
0, 5 ,35
17, 5 ,30
30, 5 ,18
35, 5 ,0
30, 5 ,-17
17, 5 ,-30
0, 5 ,-35
-17, 5 ,-30
-30, 5 ,-18
-35, 5 ,0
-30, 5 ,18
-18, 5 ,30

14 // total paths
0 1 0 255 0 255 10.0 0 // Path 0
1 2 0 255 0 255 10.0 0 // Path 1
2 3 0 255 0 255 10.0 0 // Path 2
3 4 0 255 0 255 10.0 0 // Path 3
4 5 0 255 0 255 10.0 0 // Path 4
5 6 0 255 0 255 10.0 0 // Path 5
6 7 0 255 0 255 10.0 0 // Path 6
7 8 0 255 0 255 10.0 0 // Path 7
8 9 0 255 0 255 10.0 0 // Path 8
9 10 0 255 0 255 10.0 0 // Path 9
10 11 0 255 0 255 10.0 0 // Path 10
11 0 0 255 0 255 10.0 0 // Path 11
6 0 0 255 0 255 10.0 0 // Path 12
3 9 0 255 0 255 10.0 0 // Path 13

0 // Number of cop start points

END OF OPPONENT PATHS





START OF DRONE PATHS

2	// Version
0	// The number of path points

END OF DRONE PATHS





1				// The number of DRIVING SURFACE TYPES

// Default material
1			// car wall friction
1			// tyre road friction
1			// downforce
0			// bumpiness
0			// tyre sound index
0			// crash sound index
0			// scrape noise index
1			// sparkiness
1			// "room for expansion"
SKIDMARK.MAT	// the filename of tire marks





0		// The number of NONCAR TYPES





3					// The number of TIRE DUST TYPES

61 , 84 , 33			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"

92 , 51 , 34			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"

227 , 209 , 143			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"





1			// Number of MULTIPLAYER START POINTS

4.5 , 0.5 , 9.3		// #1	, Start point coordinates
180				//	, Starting angle	





1				// Number of splash files
CASPLASH.PIX		// Name of pixelmap files for splashes

1
Jumbowl.TXT		// Track's filename (For example: Newcity2.txt)