VERSION 2

GYRODRONE	// Name of this drone, for cross-referencing porpoises

TRAIN

1			// Mass (tonnes)
50, 50, 25	// Centre of mass, as %age distance from front, left, bottom (woof)

smooth		// Cornering (smooth/sharp)

variable	// Speed (constant = ONE number) (variable = THREE numbers)
	.3		// Max accel (BRU/s/s, 1 BRU/s = 15mph approx.) 
	6		// Max speed (BRU/s)
	.1		// Min speed (BRU/s)

0	// Crushability (0 = no crushing, 0.5 average softness, 1.0 very soft, 2.0 extremely soft) - 
	// if not 0 (zero) then must be followed by three lines of 2 values

respawn		// Ability to be resurrected after twattage (respawn / norespawn)

vertical 	// orientation relative to path incline: inline (car, plane), vertical (cable car)

always		// Processing - 'always' or 'distance'

// If zero between these two lines, a box based on the actor-to-bounds will be used instead

START OF BOUNDING SHAPES

0					// number of shapes

END OF BOUNDING SHAPES

START OF FUNKYGROOVY STUFF

spinnyGroove

	ROTOR.ACT
	y
	dronespeed
	forward
	.2

spinnyGroove

	PROP.ACT
	z
	dronespeed
	forward
	.2


END OF FUNKYGROOVY STUFF
