VERSION 2

TROLLEY	// Name of this drone, for cross-referencing porpoises

TRAIN

6.5			// Mass (tonnes)
50, 50, 50	// Centre of mass, as %age distance from front, left, bottom (woof)

smooth		// Cornering (smooth/sharp)

constant	// Speed (constant/variable) -
			// if constant, must be followed by ONE number (the speed),
			// if variable, must be followed by THREE numbers on separate lines (accel, max speed, min speed)
//	0.2		// Max accel (BRU/s/s, 1 BRU/s = 15mph approx.) 
	3.0		// Max speed (BRU/s)
//	0.2		// Min speed (BRU/s)

3.5			// Crushability 
  15,15	  	 // Crush limits (front,back) as % of total length of the vehicle.
  5,5		 // Crush limits (left,right)
  0,30		 // Crush limits (bottom,top)

respawn		// Ability to be resurrected after twattage (respawn / norespawn)

vertical		// orientation relative to path incline: inline (car, plane), vertical (cable car)

always		// Processing - 'always' or 'distance'

// If zero between these two lines, a box based on the actor-to-bounds will be used instead

START OF BOUNDING SHAPES

1					// number of shapes

polyhedron
8					// number of points
-0.326, 0.571, 0.811
0.320, 0.571, 0.811
-0.326, 0.571, -0.769
0.320, 0.571, -0.769
-0.326, -0.008, 0.811
0.320, -0.008, 0.811
-0.326, -0.008, -0.769
0.320, -0.008, -0.769

END OF BOUNDING SHAPES

START OF FUNKYGROOVY STUFF
END OF FUNKYGROOVY STUFF
