VERSION 1

-,-,-
-,-
-,-
0.3 , 0.7		// LIGHTING strength for shady / lit areas
6 , 0 , -8		// Position of centre of start of grid
270			// Direction that grid faces in 


1		// The number of CHECKPOINTS
// Checkpoint #1
20,10,5				// Timer increment for each skill level (ped mode)
1				// # quads for this checkpoint
0,-1,9.2			// Point #0
0,1.5,9.2			// Point #1
0,1.5,6.2			// Point #2
0,-1,6.2			// Point #3


0		// The number of SMASHABLE ENVIRONMENT SPECS



0		// The number of PED SPAWN MATERIALS



-		// HORIZON STUFF
newsky		// Name of sky texture pixelmap (or "none")
5				// Horizontal repetitions of sky texture
60				// Vertical size of sky texture (degrees)
190				// Position of horizon (pixels below top)
colour					// Depth cue mode ("none", "dark" or "fog")
6,2					// Degree of fog/darkness
181,178,165				// Depth cue colour 205,132,53
-


1				// The number of SPECIAL EFFECTS VOLUMES

DEFAULT water
0.25				// gravity multiplier
200				// viscosity multiplier
0				// Car damage per millisecond
0.002				// Pedestrian damage per millisecond
0				// camera effect index
1				// sky colour
none				// Windscreen texture to use
5100				// Sound ID of entry noise
5100				// Sound ID of exit noise
2				// Engine noise index
10				// material index



0			// The number of sound generators
-
-
-
-


Owlerton_map.PIX		// The filename of the MAP PICTURE
12.432 , 0 , 0			// World -> map transformation matrix
0 , 0 , 0
0 , 14.225 , 0.005
347.024, 251.627, 0.004



START OF FUNK
END OF FUNK


START OF GROOVE
END OF GROOVE


START OF OPPONENT PATHS
//generated with CoffeyCup's PathMaker

10 // total nodes
5,0,-8.3      // node0
10.75,0,-5.9      // node1
13.4,0,0      // node2
10.7,0,5.4      // node3
5.1,0,7.75      // node4
-5.12,0,7.75      // node5
-10.6,0,5.35      // node6
-12.9,0,0      // node7
-11.9,0,-4.3      // node8
-5.3,0,-8.6      // node9

10 // total paths
0 1 0 255 0 255 10.0 0 // Path0
1 2 0 255 0 255 10.0 0 // Path1
2 3 0 255 0 255 10.0 0 // Path2
3 4 0 255 0 255 10.0 0 // Path3
4 5 0 255 0 255 10.0 0 // Path4
5 6 0 255 0 255 10.0 0 // Path5
6 7 0 255 0 255 10.0 0 // Path6
7 8 0 255 0 255 10.0 0 // Path7
8 9 0 255 0 255 10.0 0 // Path8
9 0 0 255 0 255 10.0 0 // Path9

0 // Number of cop start points

END OF OPPONENT PATHS


START OF DRONE PATHS

2	// Version
0	// The number of path points

END OF DRONE PATHS


1				// The number of DRIVING SURFACE TYPES

// default material
2.0 // car wall friction
1.0 // tyre road friction
15.0 // down force
2.0 // bumpiness
0 // tyre sound index
0 // crash sound index
0 // scrape noise index
1.5 // sparkiness
3 // room for expansion
DESKID.MAT // room for expansion



6		// The number of NONCAR TYPES
94fuelTruck.txt
37tractor.txt
96delTruck.txt
36tyre.txt
52trBarrl.TXT
67cone.TXT


3					// The number of TIRE DUST TYPES

61 , 84 , 33			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"

92 , 51 , 34			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"

227 , 209 , 143			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"





1			// Number of MULTIPLAYER START POINTS

4.5 , 0.5 , 9.3		// #1	, Start point coordinates
180				//	, Starting angle	





1				// Number of splash files
CASPLASH.PIX		// Name of pixelmap files for splashes

1
Owlerton.TXT		// Track's filename (For example: Newcity2.txt)