VERSION 2
//	Version 1 :		New crush data
//  		2 :		New windscreen spec

HickUp.TXT							// Name of car

0.2										// softness_factor

START OF DRIVABLE STUFF

-0.08,0.179,0							// Offset of driver's head in 3D space
80,-70									// Angles to turn to make head go left and right
0,0.175,0.2,30							// Offset of 'mirror camera' in 3D space, viewing angle of mirror
none,none,PRATBDRT.PIX,PRATBDHZ.PIX		// Pratcam border names (left, top, right, bottom)

END OF DRIVABLE STUFF

5300,5301,5302							// Engine noise (normal, enclosed space, underwater)

stealworthy								// Can be stolen

// Damage info for top impacts
1										// Number of clauses
	always
	1									// Systems count
		driver,1.5						// Damage										// Number of clauses

// Damage info for bottom impacts
5										// Number of clauses
	always
	1									// Systems count
		transmission,0.2					// Damage
	z<0.25&x<0.25						// Condition
	3									// Systems count
		lf_wheel,0.5					// Damage 
		lf_brake,0.5					// Damage 
		steering,0.3					// Damage 
	z<0.25&x>0.75						// Condition
	3									// Systems count
		rf_wheel,0.5					// Damage 
		rf_brake,0.5					// Damage 
		steering,0.3					// Damage 
	z>0.75&x<0.25						// Condition
	2									// Systems count
		lr_wheel,0.5					// Damage 
		lr_brake,0.5					// Damage 
	z>0.75&x>0.75						// Condition
	2									// Systems count
		rr_wheel,0.5					// Damage 
		rr_brake,0.5					// Damage 

// Damage info for left impacts
3										// Number of clauses
	z>0.25&z<0.75
	1									// Systems count
		driver,1.0						// Damage
	z<0.25								// Condition
	3									// Systems count
		lf_wheel,0.5					// Damage 
		lf_brake,0.5					// Damage 
		steering,0.3					// Damage 
	z>0.75								// Condition
	2									// Systems count
		lr_wheel,0.5					// Damage 
		lr_brake,0.5					// Damage 

// Damage info for right impacts
3										// Number of clauses
	z>0.25&z<0.75
	1									// Systems count
		driver,1.0						// Damage
	z<0.25								// Condition
	3									// Systems count
		rf_wheel,0.5					// Damage 
		rf_brake,0.5					// Damage 
		steering,0.3					// Damage 
	z>0.75								// Condition
	2									// Systems count
		rr_wheel,0.5					// Damage 
		rr_brake,0.5					// Damage 

// Damage info for front impacts
3										// Number of clauses
	always								// Condition
	2									// Systems count
		engine,1.0						// Damage 
		transmission,0.3				// Damage 
	x<0.25								// Condition
	3									// Systems count
		lf_wheel,0.5					// Damage 
		lf_brake,0.5					// Damage 
		steering,0.5					// Damage 
	x>0.75								// Condition
	3									// Systems count
		rf_wheel,0.5					// Damage 
		rf_brake,0.5					// Damage 
		steering,0.5					// Damage 

// Damage info for rear impacts
3										// Number of clauses
	always								// Condition
	1									// Systems count
		transmission,0.5				// Damage 
	x<0.25								// Condition
	2									// Systems count
		lr_wheel,0.5					// Damage 
		lr_brake,0.5					// Damage 
	x>0.75								// Condition
	2									// Systems count
		rr_wheel,0.5					// Damage 
		rr_brake,0.5					// Damage 


GEAGLEF.PIX,GEAGLEF.PIX,GEAGLEA.PIX		// Grid image (opponent, frank, annie)

1										// Number of extra levels of detail
8										// min_dist_squared


HickUp.WAM								// crush data file (will be incorporated into this file)

CARWSCRN.PIX							// Name of reflective screen material (or none if non-reflective)
100										// Percentage transparency of windscreen

2										// Number of steerable wheels
7										// GroovyFunkRef of 1st steerable wheel
8										// GroovyFunkRef of 2nd steerable wheel

4,-1,-1,-1								// Left-front suspension parts GroovyFunkRef
3,-1,-1,-1								// Right-front suspension parts GroovyFunkRef
6,-1									// Left-rear suspension parts GroovyFunkRef
5,-1									// Right-rear suspension parts GroovyFunkRef

-1,-1,2,1								// Driven wheels GroovyFunkRefs (for spinning) - MUST BE 4 ITEMS
10,9,-1,-1								// Non-driven wheels GroovyFunkRefs (for spinning) - MUST BE 4 ITEMS

0.14									// Driven wheels diameter
0.14									// Non-driven wheels diameter

START OF FUNK

HUBlightL
constant
piss off
no fucking lighting bastards
frames
accurate
texturebits
B
2
HUBlightL
HUBlightLON

NEXT FUNK

HUBlightR
constant
piss off
no fucking lighting bastards
frames
accurate
texturebits
B
2
HUBlightR
HUBlightRON

END OF FUNK


START OF GROOVE

FRPIVOT.ACT
not a lollipop
constant
straight
absolute
0,0,0
3
0,1,0
rock
absolute
7
0,0,0
y
0

NEXT GROOVE

FLPIVOT.ACT
not a lollipop
constant
straight
absolute
0,0,0
4
0,1,0
rock
absolute
8
0,0,0
y
0

NEXT GROOVE

RRWHEEL.ACT
not a lollipop
constant
straight
absolute
0,0,0
5
0,1,0
spin
controlled
1
0,0,0
x

NEXT GROOVE

RLWHEEL.ACT
not a lollipop
constant
straight
absolute
0,0,0
6
0,1,0
spin
controlled
2
0,0,0
x

NEXT GROOVE

FRWHEEL.ACT
not a lollipop
constant
no path
spin
controlled
9
0,0,0
x

NEXT GROOVE

FLWHEEL.ACT
not a lollipop
constant
no path
spin
controlled
10
0,0,0
x

END OF GROOVE

// END OF CRUSH DATA

START OF MECHANICS STUFF version 1

0.5                    // Minimum turning circle.
1.000000                    // Brake multiplier
1.000000                    // Braking strength multiplier
6                           // Number of gears
110.000000                  // Top gear red line speed
3.700000                    // Top gear acceleration
// Sub member: Root part
normal                      // Type
HickUp.ACT                  // Identifier
HickUp.ACT                  // Actor
// Sub member: Joint data
none                        // Type
-0.000235,0.075387,-0.009832 // Centre of mass
8.5		                    // Mass
0.416495,0.309471,0.810315  // Angular momentum proportions
50.000000                   // Downforce-to-weight balance speed
4                           // Number of 'Wheels' entries.
// Wheels entry #1
0                           // Type
RRWHEEL.ACT                 // Identifier
RRWHEEL.ACT                 // Actor
0.149376,0.078731,0.233889  // Position
0                           // Steerable flags
1                           // Driven flags
0.0150000                    // Suspension give
0.5                   // Damping factor
1.000000                    // Fractional reduction in friction when slipping
81.000000,80		        // Friction angles
2.500000                    // Traction fractional multiplier
0.050000                    // Rolling resistance
// Wheels entry #2
0                           // Type
RLWHEEL.ACT                 // Identifier
RLWHEEL.ACT                 // Actor
-0.149376,0.078731,0.233889  // Position
0                           // Steerable flags
1                           // Driven flags
0.0150000                    // Suspension give
0.5			                  // Damping factor
1.000000                    // Fractional reduction in friction when slipping
81.000000,80          // Friction angles
2.5000000                    // Traction fractional multiplier
0.050000                    // Rolling resistance
// Wheels entry #3
0                           // Type
FLPIVOT.ACT                 // Identifier
FLPIVOT.ACT                 // Actor
-0.142198,0.052370,-0.246238 // Position
1                           // Steerable flags
0                           // Driven flags
0.0150000                    // Suspension give
0.5                    // Damping factor
1.000000                    // Fractional reduction in friction when slipping
80.000000,80		        // Friction angles
2.500000                    // Traction fractional multiplier
0.050000                    // Rolling resistance
// Wheels entry #4
0                           // Type
FRPIVOT.ACT                 // Identifier
FRPIVOT.ACT                 // Actor
0.142198,0.052370,-0.246238 // Position
1                           // Steerable flags
0                           // Driven flags
0.0150000                    // Suspension give
0.5		                   // Damping factor
1.000000                    // Fractional reduction in friction when slipping
80.000000,80          // Friction angles
2.500000                    // Traction fractional multiplier
0.050000                    // Rolling resistance


2                           // Number of 'Bounding shapes' entries.

// Bounding shape: This shape definition is used for all collisions in the game.                       
// It is important to get this shape to fit your car as                                
// close as possible. It will add a lot of realism to your car. If you are adding a lot
// of suspension, remember to raise this shape as needed.                              
polyhedron                  // Type
8
-0.203,0.0944,-0.553  // L B F      
0.203,0.0944,-0.553   // R B F      
0.203,0.2607,-0.553    // R T F       
-0.203,0.2607,-0.553   // L T F       

-0.203,0.0944, 0.4299   // L B R      
0.203,0.0944, 0.4299    // R B R      
0.203,0.2607, 0.4299    // R T R      
-0.203,0.2607, 0.4299   // L T R      

polyhedron                  // Type
8
-0.221,0.0944,-0.267  // L B F      
0.221,0.0944,-0.267   // R B F      
0.221,0.3671,-0.267    // R T F       
-0.221,0.3671,-0.267   // L T F       

-0.221,0.0944, 0.4299   // L B R      
0.221,0.0944, 0.4299    // R B R      
0.221,0.3671, 0.4299    // R T R      
-0.221,0.3671, 0.4299   // L T R  


0                           // Number of sub-parts.

END OF MECHANICS STUFF

// Materials for shrapnel
1				// number of materials
0, 21, 49

//damage vertices fire points
0			// engine point
0			// transmission
0			// driver
0			// steering
0			// lf brake
0			// rf brake
0			// lr brake
0			// rr brake
0			// lf wheel
0			// rf wheel
0			// lr wheel
0			// rr wheel

// start of keyword stuff

CAMERA_POSITIONS
0, 0.1189, -0.516            // bumper position 
-0.091, 0.3199, -0.051       // cockpit position

// End of keyword stuff
END

