VERSION 1

-,-,-
-,-
-,-
0.15 , 0.8		// LIGHTING strength for shady / lit areas
9.5 , 3.7, 2.3		// Position of centre of start of grid (26.5)
73			// Direction that grid faces in 





6		// The number of CHECKPOINTS

// Checkpoint #1
20,10,5				// Timer increment for each skill level (ped mode)
1				// # quads for this checkpoint
-11,2,-2			// Point #0
-11,5,-2			// Point #1
-10,5,-5			// Point #2
-10,2,-5			// Point #3


// Checkpoint #2
20,10,5				// Timer increment for each skill level (ped mode)
1				// # quads for this checkpoint
-13.5,0,13.5			// Point #0
-13.5,2,13.5			// Point #1
-10,2,13.5			// Point #2
-10,0,13.5			// Point #3


// Checkpoint #3
20,10,5				// Timer increment for each skill level (ped mode)
1				// # quads for this checkpoint
21,3,-14.5			// Point #0
21,6,-14.5			// Point #1
24,6,-13			// Point #2
24,2,-13			// Point #3



// Checkpoint #4
20,10,5				// Timer increment for each skill level (ped mode)
1				// # quads for this checkpoint
3,-1,19.9			// Point #0
3,3,19.9			// Point #1
3,3,16.5			// Point #2
3,-1,16.5			// Point #3


// Checkpoint #5
20,10,5				// Timer increment for each skill level (ped mode)
1				// # quads for this checkpoint
-20,2,-19.5			// Point #0
-20,5,-19.5			// Point #1
-20,5,-21.6			// Point #2
-20,2,-21.6			// Point #3


// Checkpoint #6
20,10,5				// Timer increment for each skill level (ped mode)
1				// # quads for this checkpoint
5.5,2,22.5			// Point #0
5.5,5,22.5			// Point #1
5.5,5,20			// Point #2
5.5,2,20			// Point #3









0		// The number of SMASHABLE ENVIRONMENT SPECS



// end smash





2		// The number of PED SPAWN MATERIALS

1sandy
0			// Movement index
22			// Group index
1.06			// Peds per 100 square metres
0			// Number of exclusion materials
0

street1
0			// Movement index
16			// Group index
0.3			// Peds per 100 square metres
0			// Number of exclusion materials
0



-		// HORIZON STUFF
newsky		// Name of sky texture pixelmap (or "none")
4				// Horizontal repetitions of sky texture
60				// Vertical size of sky texture (degrees)
250				// Position of horizon (pixels below top)
colour					// Depth cue mode ("none", "dark" or "fog")
3,3					// Degree of fog/darkness
181,178,165				// Depth cue colour 205,132,53
-





1				// The number of SPECIAL EFFECTS VOLUMES

DEFAULT water
0.25				// gravity multiplier
200				// viscosity multiplier
0				// Car damage per millisecond
0.002				// Pedestrian damage per millisecond
0				// camera effect index
1				// sky colour
none				// Windscreen texture to use
5100				// Sound ID of entry noise
5100				// Sound ID of exit noise
2				// Engine noise index
10				// material index





0			// The number of sound generators
-
-
-
-




Bridgemap.PIX		// The filename of the MAP PICTURE
9.867 , 0 , 0			// World -> map transformation matrix
0 , 0 , 0
0 , 10.026 , 0.004
308.687, 231.372, -0.003





START OF FUNK

!WATER	  		// Trigger texture
DISTANCE	  // Distance or constant.
ROLL		  // Rolls the texture.
CONTINUOUS	  // Repeats the rolling.
0.03 , 0.03	  // Speed (horizontal, vertical)
NO FUCKING LIGHTING
NO ANIMATION YOU CUNT


END OF FUNK





START OF GROOVE
END OF GROOVE





START OF OPPONENT PATHS
//generated with CoffeyCup's PathMaker

49 // total nodes
-20,3.7,-21      // node0
-23.8,3.7,-19.65      // node1
-26.39,3.7,-17      // node2
-27.3,3.7,-13.5      // node3
-26.8,3.7,-11.3      // node4
-26.8,3.7,-7.3      // node5
-26,3.7,0      // node6
-26.5,3.7,8.41      // node7
-26,3.7,14.7      // node8
-24.7,3.7,18.56      // node9
-22.4,3.7,20.68      // node10
-19,3.7,21.5      // node11
-11,3.7,21.3      // node12
23.7,3.7,21.4      // node13
28.6,3.7,19.4      // node14
30.36,3.7,16      // node15
30.7,3.7,14.5      // node16
30,3.7,11.3      // node17
29.3,3.7,-13.7      // node18
28.8,3.7,-16.4      // node19
27.3,3.7,-18.6      // node20
22.3,3.7,-20.75      // node21
//bridge
28.3,3.7,9.76      // node22
25.4,3.7,8      // node23
20.8,3.7,6      // node24
5.57,3.7,2.14      // node25
-2.5,3.7,-1      // node26
-22,3.7,-7.1      // node27
-25.3,3.7,-9.3      // node28
//pit
-13.6,0,18.8      // node29
-12.2,0,15      // node30
-12,0,7      // node31
-13,0,-6      // node32
-13.4,0,-15.5      // node33
-16,0,-19      // node34
16,0,-6      // node35
25.8,0,-7.8      // node36
28.8,0,-11      // node37
// reroute
-23.7,0,-7.1      // node38
-20.8,0,17.6      // node39
-15.9,0,17      // node40
-9,0,18      // node41
25.5,0,17.7      // node42
27.2,0,12.7      // node43
26.7,0,4.3      // node44
26.5,0,-3.7      // node45
13.2,0,-17.2      // node46
-9.8,0,-16.6      // node47
0,0,3      // node48





56// total paths
0 1 0 255 0 180 1.0 0 // Path0
1 2 0 255 0 180 1.0 0 // Path1
2 3 0 255 0 180 1.0 0 // Path2
3 4 0 255 0 180 1.0 0 // Path3
4 5 0 255 0 180 1.0 0 // Path4
5 6 0 255 0 180 1.0 0 // Path5
6 7 0 255 0 180 1.0 0 // Path6
7 8 0 255 0 180 1.0 0 // Path7
8 9 0 255 0 180 1.0 0 // Path8
9 10 0 255 0 180 1.0 0 // Path9
10 11 0 255 0 180 1.0 0 // Path10
11 12 0 255 0 180 1.0 0 // Path11
12 13 0 255 0 180 1.0 0 // Path12
13 14 0 255 0 180 1.0 0 // Path13
14 15 0 255 0 180 1.0 0 // Path14
15 16 0 255 0 180 1.0 0 // Path15
16 17 0 255 0 180 1.0 0 // Path16
17 18 0 255 0 180 1.0 0 // Path17
18 19 0 255 0 180 1.0 0 // Path18
19 20 0 255 0 255 1.0 0 // Path19
20 21 0 255 0 180 1.0 0 // Path20
21 0 0 255 0 180 1.0 0 // Path21
//bridge
22 23 0 255 0 180 1.0 0 // Path22
23 24 0 255 0 180 1.0 0 // Path23
24 25 0 255 0 180 1.0 0 // Path24
25 26 0 255 0 180 1.0 0 // Path25
26 27 0 255 0 180 1.0 0 // Path26
27 28 0 255 0 180 1.0 0 // Path27
28 5 0 255 0 180 1.0 0 // Path28

//pit
29 30 0 255 0 180 1.0 0 // Path29
30 31 0 255 0 180 1.0 0 // Path30
31 32 0 255 0 180 1.0 0 // Path31
32 33 0 255 0 180 1.0 0 // Path32
33 34 0 255 0 180 1.0 0 // Path33
34 0 0 255 0 180 1.0 0 // Path34
35 36 0 255 0 100 1.0 0 // Path35
36 37 0 255 0 100 1.0 0 // Path36
37 18 0 255 0 100 1.0 0 // Path37


//sw corner
38 39 0 255 0 180 1.0 0 // Path38
39 40 0 255 0 180 1.0 0 // Path39
40 32 0 255 0 180 1.0 0 // Path40

//se corner
41 42 0 255 0 180 1.0 0 // Path41
42 43 0 255 0 180 1.0 0 // Path42
43 48 0 255 0 180 1.0 0 // Path43
// e end
44 35 0 255 0 180 1.0 0 // Path44
45 44 0 255 0 180 1.0 0 // Path45
//north
46 47 0 255 0 180 1.0 0 // Path46
47 35 0 255 0 180 1.0 0 // Path47
//connectors
48 35 0 255 0 180 1.0 0 // Path48
17 22 0 255 0 180 1.0 0 // Path49
31 35 0 255 0 180 1.0 0 // Path50
32 35 0 255 0 180 1.0 0 // Path51

48 38 0 255 0 180 1.0 0 // Path52
48 41 0 255 0 180 1.0 0 // Path53
//jump
20 41 0 255 0 255 1.0 0 // Path54

11 29 0 255 0 180 1.0 0 // Path55

0 // Number of cop start points

END OF OPPONENT PATHS





START OF DRONE PATHS

2	// Version
0	// The number of path points




END OF DRONE PATHS





4				// The number of DRIVING SURFACE TYPES

// Default material
1			// car wall friction
1			// tyre road friction
1			// downforce
0			// bumpiness
0			// tyre sound index
0			// crash sound index
0			// scrape noise index
1			// sparkiness
1			// "room for expansion"
SKIDMARK.MAT	// the filename of tire marks

//	material '0'
1.0			// car wall friction
1.0			// tyre road friction
1.0			// down force
5.0			// bumpiness
0			// tyre sound index
0			// crash sound index
0			// scrape noise index
1.0			// sparkiness
1			// room for expansion
MUD1.MAT		// skid mark material

//	material '1'
1.0			// car wall friction
1.0			// tyre road friction
1.0			// down force
1.0			// bumpiness
0			// tyre sound index
0			// crash sound index
0			// scrape noise index
1.0			// sparkiness
2			// room for expansion
MUD1.MAT		// skid mark material

//	material '2'
1.0			// car wall friction
1.0			// tyre road friction
1.0			// down force
4.0			// bumpiness
0			// tyre sound index
0			// crash sound index
0			// scrape noise index
1.0			// sparkiness
2			// room for expansion
MUD1.MAT		// skid mark material




18		// The number of NONCAR TYPES
51streetLt.TXT
05cactus.txt
13barrier.txt
67cone.txt
70rdbarr.txt
95rvTrailer.txt
54newstnd.TXT
69mktstnd1.TXT
52trBarrl.TXT
36tyre.txt
48box2.TXT
49shopCart.TXT
53dumpster.TXT
68cokeMach.TXT
96delTruck.txt
16lanejoin_s.txt
08kayak.txt
02hording.txt

3					// The number of TIRE DUST TYPES


92 , 51 , 34			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"

180 , 100 , 50			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"

180 , 100 , 50			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"





1			// Number of MULTIPLAYER START POINTS

20.8,3.7,6			// #1	, Start point coordinates
73				//	, Starting angle	





1				// Number of splash files
CASPLASH.PIX		// Name of pixelmap files for splashes

1
Bridge.txt		// Track's filename (For example: Newcity2.txt)