VERSION 1

-,-,-
-,-
-,-
0.2 , 1.2		// LIGHTING strength for shady / lit areas
-17,13,26		// Position of centre of start of grid -5,13,24 31.5,0.5,0
90			// Direction that grid faces in 90-west 270-east 0-north





0		// The number of CHECKPOINTS





0		// The number of SMASHABLE ENVIRONMENT SPECS





2		// The number of PED SPAWN MATERIALS

noslip2		// Material name
0				// Movement index
43				// Group index
2				// Peds per 100 square metres
0				// Number of exclusion materials
0				// Number of exception materials

Storm_Fl		// Material name
0				// Movement index
43				// Group index
1				// Peds per 100 square metres
0				// Number of exclusion materials
0				// Number of exception materials




-			// HORIZON STUFF
spacescape			// Name of sky texture pixelmap (or "none")
4			// Horizontal repetitions of sky texture
60			// Vertical size of sky texture (degrees)
200			// Position of horizon (pixels below top)
colour		// Depth cue mode ("none", "dark" or "fog" OR "colour")
16,4		// Degree of fog/darkness
10,10,5		// Depth cue colour (red, green, blue )
-





1				// The number of SPECIAL EFFECTS VOLUMES

DEFAULT water
0.25				// gravity multiplier
200				// viscosity multiplier
0				// Car damage per millisecond
0.002				// Pedestrian damage per millisecond
0				// camera effect index
1				// sky colour
none				// Windscreen texture to use
5100				// Sound ID of entry noise
5100				// Sound ID of exit noise
2				// Engine noise index
10				// material index





0			// The number of sound generators
-
-
-
-





UTdeck_map.PIX		// The filename of the MAP PICTURE
7.878 , 0 , 0			// World -> map transformation matrix
0 , 0 , 0
0 , 8.857 , 0.003
318.756, 195.462, -0.017





START OF FUNK


!WATER2	  		// Trigger texture
CONSTANT
SLITHER
HARMONIC			// Harmonic / linear, see note 1.
0.1 ,0.1			// Speed. (cycles per second)
3 , 2				// Distance of slithering. (Horizontal, vertical)
NO FUCKING LIGHTING
NO ANIMATION YOU CUNT


END OF FUNK





START OF GROOVE
END OF GROOVE





START OF OPPONENT PATHS
//generated with CoffeyCup's PathMaker

13 // total nodes
-36.5,0,-17      // node0
-11.3,0,-19.3      // node1
5.5,0,-20      // node2
21.25,0,-20      // node3
37,0,-18.3      // node4
37,0,0      // node5
35,0,26.7      // node6
22.5,0,23.5      // node7
5.5,0,24      // node8
-11.2,0,24      // node9
-35.5,0,27.6      // node10
-27,0,0      // node11
-14,0,0      // node12


16 // total paths
 0 1 0 255 0 50 1.0 0 // Path
 1 2 0 255 0 50 1.0 0 // Path
 2 3 0 255 0 50 1.0 0 // Path
 3 4 0 255 0 50 1.0 0 // Path
 4 5 0 255 0 50 1.0 0 // Path
 5 6 0 255 0 50 1.0 0 // Path
6 10 0 255 0 50 2.0 0 // Path
 7 8 0 255 0 50 1.0 0 // Path
 8 9 0 255 0 50 1.0 1 // Path
9 10 0 255 0 50 3.0 0 // Path
10 0 0 255 0 50 3.0 0 // Path
 9 1 0 255 0 50 1.0 0 // Path
 3 7 0 255 0 50 1.0 0 // Path
 2 8 0 255 0 50 1.0 0 // Path
5 11 0 255 0 50 1.0 0 // Path
11 0 0 255 0 50 1.0 0 // Path






0 // Number of cop start points

END OF OPPONENT PATHS





START OF DRONE PATHS

2	// Version
0	// The number of path points

END OF DRONE PATHS





3				// The number of DRIVING SURFACE TYPES

// Default material
1			// car wall friction
1			// tyre road friction
1			// downforce
0			// bumpiness
0			// tyre sound index
0			// crash sound index
0			// scrape noise index
1			// sparkiness
1			// "room for expansion"
SKIDMARK.MAT	// the filename of tire marks

//	material '0'
1.0			// car wall friction
1.0			// tyre road friction
1.0			// down force
5.0			// bumpiness
0			// tyre sound index
0			// crash sound index
0			// scrape noise index
1.0			// sparkiness
1			// room for expansion
DESKID.MAT		// skid mark material

//	material '1'
1.0			// car wall friction
1.0			// tyre road friction
1.0			// down force
7.0			// bumpiness
0			// tyre sound index
0			// crash sound index
0			// scrape noise index
1.0			// sparkiness
2			// room for expansion
DESKID.MAT		// skid mark material




4		// The number of NONCAR TYPES

04silo_post.txt
05silo_cart.txt
06silo_missrack.txt
79OILDRUM_01.txt



3					// The number of TIRE DUST TYPES

61 , 84 , 33			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"

92 , 51 , 34			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"

227 , 209 , 143			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"





1			// Number of MULTIPLAYER START POINTS

4.5 , 0.5 , 9.3		// #1	, Start point coordinates
180				//	, Starting angle	





1				// Number of splash files
CASPLASH.PIX		// Name of pixelmap files for splashes

1
UTdeck.TXT		// Track's filename (For example: Newcity2.txt)