VERSION 1

-,-,-
-,-
-,-
0.3 , 0.7		// LIGHTING strength for shady / lit areas
-2785 , 00 , 537.4		// Position of centre of start of grid
270			// Direction that grid faces in 





4		// The number of CHECKPOINTS

// Checkpoint #1	, just a note to help recognizing them.
20,10,5		  // [No effect]

1		  // Number of quads for this checkpoint, 1 is enough.
-1676 , 100 , 530 		 // Point #0 , see note 1.
-1676 , -100 , 530		 // Point #1
-1676 , -100 , 540		 // Point #2
-1676 , 100 , 540		 // Point #3



// Checkpoint #2	, just a note to help recognizing them.
20,10,5		  // [No effect]

1		  // Number of quads for this checkpoint, 1 is enough.
438 , 100 , -50 		 // Point #0 , see note 1.
438 , -100 , -50 		 // Point #1
450 , -100 , -50 		 // Point #2
450 , 100 , -50 		 // Point #3




// Checkpoint #3	, just a note to help recognizing them.
20,10,5		  // [No effect]

1		  // Number of quads for this checkpoint, 1 is enough.
-1614 , 100 , -1623 		 // Point #0 , see note 1.
-1614 , -100 , -1623 		 // Point #1
-1614 , -100 , -1600 		 // Point #2
-1614 , 100 , -1600 		 // Point #3


// Checkpoint #4	, just a note to help recognizing them.
20,10,5		  // [No effect]

1		  // Number of quads for this checkpoint, 1 is enough.
-3746 , 100 , 2 		 // Point #0 , see note 1.
-3746 , -100 , 2 		 // Point #1
-3722 , -100 , 2 		 // Point #2
-3722 , 100 , 2 		 // Point #3






0		// The number of SMASHABLE ENVIRONMENT SPECS





2		// The number of PED SPAWN MATERIALS

RoadLine		// Name of the material which spawns peds.
0		// Movement index (?)
22		// Group index, see note 1.
.6		// Number of peds per 100 square metres, the "density" of peds.
0		// Number of exclusion materials (?)
0		// Number of exception materials (?)

muck		// Name of the material which spawns peds.
0		// Movement index (?)
27		// Group index, see note 1.
5		// Number of peds per 100 square metres, the "density" of peds.
0		// Number of exclusion materials (?)
0		// Number of exception materials (?)



-		// HORIZON STUFF
dhorizn			// Name of sky texture pixelmap (or "none")
5				// Horizontal repetitions of sky texture
60				// Vertical size of sky texture (degrees)
140				// Position of horizon (pixels below top)
colour				// Depth cue mode ("none", "dark" or "fog")
16,1				// Degree of fog/darkness
222,155,136			// Depth cue colour 205,132,53
-





1				// The number of SPECIAL EFFECTS VOLUMES

DEFAULT water
0.25				// gravity multiplier
200				// viscosity multiplier
0				// Car damage per millisecond
0.002				// Pedestrian damage per millisecond
0				// camera effect index
1				// sky colour
none				// Windscreen texture to use
5100				// Sound ID of entry noise
5100				// Sound ID of exit noise
2				// Engine noise index
10				// material index





0			// The number of sound generators
-
-
-
-





bigtrack_map.PIX		// The filename of the MAP PICTURE
0.133 , 0 , 0			// World -> map transformation matrix
0 , 0 , 0
0 , 0.187 , 0
546.593, 331.563, 0.035





START OF FUNK
END OF FUNK





START OF GROOVE

END OF GROOVE





START OF OPPONENT PATHS
//generated with CoffeyCup's PathMaker

17 // total nodes
-3175.2,1,537.4      // node0
-116,1,537.4      // node1
370,1,253      // node2
402,1,-237      // node3
287.4,1,-412      // node4
217.8,1,-473.3      // node5
-1266,1,-1504      // node6
-1518,1,-1607.7      // node7
-1750,1,-1600      // node8
-1939,1,-1518.9      // node9
-3463.2,1,-503.8      // node10
-3466,1,-329.5      // node11
-3739,1,-30.8      // node12
-3710,1,155      // node13
-3608,1,332.2      // node14
-3418,1,487      // node15
-3175.4,1,537.14      // node16

17 // total paths
0 1 0 255 0 255 10.0 0 // Path0
1 2 0 255 0 255 10.0 0 // Path1
2 3 0 255 0 255 10.0 0 // Path2
3 4 0 255 0 255 10.0 0 // Path3
4 5 0 255 0 255 10.0 0 // Path4
5 6 0 255 0 255 10.0 0 // Path5
6 7 0 255 0 255 10.0 0 // Path6
7 8 0 255 0 255 10.0 0 // Path7
8 9 0 255 0 255 10.0 0 // Path8
9 10 0 255 0 255 10.0 0 // Path9
10 11 0 255 0 255 10.0 0 // Path10
11 12 0 255 0 255 10.0 0 // Path11
12 13 0 255 0 255 10.0 0 // Path12
13 14 0 255 0 255 10.0 0 // Path13
14 15 0 255 0 255 10.0 0 // Path14
15 16 0 255 0 255 10.0 0 // Path15
16 0 0 255 0 255 10.0 0 // Path16

0 // Number of cop start points

END OF OPPONENT PATHS






START OF DRONE PATHS

2	// Version
0	// The number of path points

END OF DRONE PATHS





4				// The number of DRIVING SURFACE TYPES

// Default material
1			// car wall friction
1			// tyre road friction
1			// downforce
0			// bumpiness
0			// tyre sound index
0			// crash sound index
0			// scrape noise index
1			// sparkiness
1			// "room for expansion"
SKIDMARK.MAT	// the filename of tire marks

//	material '0'
1.0			// car wall friction
1.0			// tyre road friction
1.0			// down force
5.0			// bumpiness
0			// tyre sound index
0			// crash sound index
0			// scrape noise index
1.0			// sparkiness
1			// room for expansion
DESKID.MAT		// skid mark material

//	material '1'
1.0			// car wall friction
1.0			// tyre road friction
1.0			// down force
7.0			// bumpiness
0			// tyre sound index
0			// crash sound index
0			// scrape noise index
1.0			// sparkiness
2			// room for expansion
DESKID.MAT		// skid mark material

//	material '2'
1.0			// car wall friction
1.0			// tyre road friction
1.0			// down force
7.0			// bumpiness
0			// tyre sound index
0			// crash sound index
0			// scrape noise index
1.0			// sparkiness
2			// room for expansion
DESKID.MAT		// skid mark material






0		// The number of NONCAR TYPES





3					// The number of TIRE DUST TYPES

227 , 209 , 143			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"

92 , 51 , 34			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"

227 , 209 , 143			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"





1			// Number of MULTIPLAYER START POINTS

4.5 , 0.5 , 9.3		// #1	, Start point coordinates
180				//	, Starting angle	





1				// Number of splash files
CASPLASH.PIX		// Name of pixelmap files for splashes

1
bigtrack.TXT		// Track's filename (For example: Newcity2.txt)