VERSION 1

-,-,-
-,-
-,-
0.15 , 0.8		// LIGHTING strength for shady / lit areas
-6.6 , 0 , 8		// Position of centre of start of grid
88			// Direction that grid faces in 





0		// The number of CHECKPOINTS





0		// The number of SMASHABLE ENVIRONMENT SPECS





0		// The number of PED SPAWN MATERIALS



-			// HORIZON STUFF
greyHills			// Name of sky texture pixelmap (or "none")
5			// Horizontal repetitions of sky texture
60			// Vertical size of sky texture (degrees)
150			// Position of horizon (pixels below top)
colour			// Depth cue mode ("none", "dark" or "fog")
16,4			// Degree of fog/darkness
72,70,79		// Depth cue colour 205,132,53
-





1				// The number of SPECIAL EFFECTS VOLUMES

DEFAULT water
0.25				// gravity multiplier
200				// viscosity multiplier
0				// Car damage per millisecond
0.002				// Pedestrian damage per millisecond
0				// camera effect index
1				// sky colour
none				// Windscreen texture to use
5100				// Sound ID of entry noise
5100				// Sound ID of exit noise
2				// Engine noise index
10				// material index





0			// The number of sound generators
-
-
-
-





dirttrack2_map.PIX	// The filename of the MAP PICTURE
13.141 , 0 , 0	// World -> map transformation matrix
0 , 0 , 0
0 , 15.947 , 0.006
319.466 , 239.178 , 0





START OF FUNK
END OF FUNK





START OF GROOVE
END OF GROOVE





START OF OPPONENT PATHS
//generated with CoffeyCup's PathMaker

15 // total nodes
-6.7,0,8.3      // node0
-12.1,0,6.1      // node1
-14.5,0,3.4      // node2
-16.2,0,-4.6      // node3
-15.7,0,-8.9      // node4
-12.3,0,-10.7      // node5
-6.3,0,-11.4      // node6
-1.5,0,-9.4      // node7
1.6,0,-7      // node8
10,0,-7      // node9
15.23,0,-6      // node10
19.8,0,-1.8      // node11
19.3,0,.6      // node12
14.8,0,5.5      // node13
7.6,0,8.6      // node14

15 // total paths
0 1 0 255 0 64 1.0 0 // Path0
1 2 0 255 0 64 1.0 0 // Path1
2 3 0 255 0 64 1.0 0 // Path2
3 4 0 255 0 64 1.0 0 // Path3
4 5 0 255 0 64 1.0 0 // Path4
5 6 0 255 0 64 1.0 0 // Path5
6 7 0 255 0 64 1.0 0 // Path6
7 8 0 255 0 64 1.0 0 // Path7
8 9 0 255 0 64 1.0 0 // Path8
9 10 0 255 0 64 1.0 0 // Path9
10 11 0 255 0 64 1.0 0 // Path10
11 12 0 255 0 64 1.0 0 // Path11
12 13 0 255 0 64 1.0 0 // Path12
13 14 0 255 0 64 1.0 0 // Path13
14 0 0 255 0 64 1.0 0 // Path14

0 // Number of cop start points

END OF OPPONENT PATHS





START OF DRONE PATHS

2	// Version
0	// The number of path points

END OF DRONE PATHS





4				// The number of DRIVING SURFACE TYPES

// Default material
1.0				// car wall friction
1.0				// tyre road friction
15.0				// down force
0.0				// bumpiness
0				// tyre sound index
0				// crash sound index
0				// scrape noise index
1.5				// sparkiness
1				// room for expansion
SKIDMARK.MAT			// skid mark material


//	material '0'
1.0			// car wall friction
1.0			// tyre road friction
1.0			// down force
7.0			// bumpiness
0			// tyre sound index
0			// crash sound index
0			// scrape noise index
1.0			// sparkiness
2			// room for expansion
DESKID.MAT		// skid mark material


//	material '1'
1.0			// car wall friction
1.0			// tyre road friction
1.0			// down force
7.0			// bumpiness
0			// tyre sound index
0			// crash sound index
0			// scrape noise index
1.0			// sparkiness
2			// room for expansion
DESKID.MAT		// skid mark material

//	material '2'
1.0			// car wall friction
1.0			// tyre road friction
1.0			// down force
7.0			// bumpiness
0			// tyre sound index
0			// crash sound index
0			// scrape noise index
1.0			// sparkiness
2			// room for expansion
DESKID.MAT		// skid mark material





7		// The number of NONCAR TYPES
36tyre.txt
94fuelTruck.txt
95rvTrailer.txt
96delTruck.txt
16telegraph.txt
61pallet.TXT
52trBarrl.TXT

3					// The number of TIRE DUST TYPES

170 , 126 , 88			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"

170 , 126 , 88			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"

170 , 126 , 88			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"





1			// Number of MULTIPLAYER START POINTS

4.5 , 0.5 , 9.3		// #1	, Start point coordinates
180				//	, Starting angle	





1				// Number of splash files
CASPLASH.PIX		// Name of pixelmap files for splashes

1
dirttrack2.TXT		// Track's filename (For example: Newcity2.txt)