VERSION 1

-,-,-
-,-
-,-
0.15 , 0.8		// LIGHTING strength for shady / lit areas
-5,0,6.9		// Position of centre of start of grid
270			// Direction that grid faces in 





4		// The number of CHECKPOINTS

// Checkpoint #1
20,10,5				// Timer increment for each skill level (ped mode)
1				// # quads for this checkpoint
12,-2,-4.9			// Point #0
12,2,-4.9			// Point #1
12,2,-8.15			// Point #2
12,-2,-8.15			// Point #3


// Checkpoint #2
20,10,5				// Timer increment for each skill level (ped mode)
1				// # quads for this checkpoint
12,-2,4.9			// Point #0
12,2,4.9			// Point #1
12,2,8.15			// Point #2
12,-2,8.15			// Point #3


// Checkpoint #3
20,10,5				// Timer increment for each skill level (ped mode)
1				// # quads for this checkpoint
-12,-2,-4.9			// Point #0
-12,2,-4.9			// Point #1
-12,2,-8.15			// Point #2
-12,-2,-8.15			// Point #3


// Checkpoint #4
20,10,5				// Timer increment for each skill level (ped mode)
1				// # quads for this checkpoint
-12,-2,4.9			// Point #0
-12,2,4.9			// Point #1
-12,2,8.15			// Point #2
-12,-2,8.15			// Point #3


0		// The number of SMASHABLE ENVIRONMENT SPECS





2		// The number of PED SPAWN MATERIALS

INCGRASS
0			// Movement index
60			// Group index
16			// Peds per 100 square metres
0			// Number of exclusion materials
0

DIRTGR
0			// Movement index
60			// Group index
18.3			// Peds per 100 square metres
0			// Number of exclusion materials
0


-			// HORIZON STUFF
SKY2			// Name of sky texture pixelmap (or "none")
5			// Horizontal repetitions of sky texture
60			// Vertical size of sky texture (degrees)
140			// Position of horizon (pixels below top)
colour			// Depth cue mode ("none", "dark" or "fog")
16,8			// Degree of fog/darkness
10,30,10		// Depth cue colour 205,132,53
-





1				// The number of SPECIAL EFFECTS VOLUMES

DEFAULT water
0.25				// gravity multiplier
200				// viscosity multiplier
0				// Car damage per millisecond
0.002				// Pedestrian damage per millisecond
0				// camera effect index
1				// sky colour
none				// Windscreen texture to use
5100				// Sound ID of entry noise
5100				// Sound ID of exit noise
2				// Engine noise index
10				// material index





0			// The number of sound generators
-
-
-
-





eightWay_map.PIX		// The filename of the MAP PICTURE
12.006 , 0 , 0			// World -> map transformation matrix
0 , 0 , 0
0 , 27.767 , 0.011
319.603 , 240.817, 0





START OF FUNK
END OF FUNK





START OF GROOVE
END OF GROOVE




START OF OPPONENT PATHS
//generated with CoffeyCup's PathMaker

22 // total nodes
.053,0,1.89      // node0
.053,0,-2      // node1
2.35,0,-5.25      // node2
6.61,0,-6.59      // node3
18.68,0,-6.59      // node4
22.48,0,-4.82      // node5
24.5,0,0      // node6
22.48,0,4.82      // node7
19.2,0,6.3      // node8
5.16,0,6.3      // node9
2,0,5      // node10
0,0,2      // node11
0,0,-2      // node12
-2.59,0,-5.5      // node13
-5.36,0,-6.5      // node14
-18.65,0,-6.5      // node15
-22.95,0,-4.25      // node16
-24.5,0,0      // node17
-22.64,0,4.42      // node18
-19,0,6.43      // node19
-5.7,0,6.43      // node20
-2,0,4.81      // node21

22 // total paths
0 1 0 255 0 100 5.0 0 // Path0
1 2 0 255 0 100 5.0 0 // Path1
2 3 0 255 0 100 5.0 0 // Path2
3 4 0 255 0 100 5.0 0 // Path3
4 5 0 255 0 100 5.0 0 // Path4
5 6 0 255 0 100 5.0 0 // Path5
6 7 0 255 0 100 5.0 0 // Path6
7 8 0 255 0 100 5.0 0 // Path7
8 9 0 255 0 100 5.0 0 // Path8
9 10 0 255 0 100 5.0 0 // Path9
10 11 0 255 0 100 5.0 0 // Path10
11 12 0 255 0 100 5.0 0 // Path11
12 13 0 255 0 100 5.0 0 // Path12
13 14 0 255 0 100 5.0 0 // Path13
14 15 0 255 0 100 5.0 0 // Path14
15 16 0 255 0 100 5.0 0 // Path15
16 17 0 255 0 100 5.0 0 // Path16
17 18 0 255 0 100 5.0 0 // Path17
18 19 0 255 0 100 5.0 0 // Path18
19 20 0 255 0 100 5.0 0 // Path19
20 21 0 255 0 100 5.0 0 // Path20
21 0 0 255 0 100 5.0 0 // Path21

0 // Number of cop start points

END OF OPPONENT PATHS





START OF DRONE PATHS

2	// Version
0	// The number of path points

END OF DRONE PATHS





4				// The number of DRIVING SURFACE TYPES

// Default material
1			// car wall friction
1			// tyre road friction
1			// downforce
0			// bumpiness
0			// tyre sound index
0			// crash sound index
0			// scrape noise index
1			// sparkiness
1			// "room for expansion"
MUD1.MAT		// the filename of tire marks

//	material '0'
1.0			// car wall friction
1.0			// tyre road friction
1.0			// down force
5.0			// bumpiness
0			// tyre sound index
0			// crash sound index
0			// scrape noise index
1.0			// sparkiness
1			// room for expansion
MUD1.MAT		// skid mark material

//	material '1'
1.0			// car wall friction
1.0			// tyre road friction
1.0			// down force
1.0			// bumpiness
0			// tyre sound index
0			// crash sound index
0			// scrape noise index
1.0			// sparkiness
2			// room for expansion
MUD1.MAT		// skid mark material

//	material '2'
1.0			// car wall friction
1.0			// tyre road friction
1.0			// down force
4.0			// bumpiness
0			// tyre sound index
0			// crash sound index
0			// scrape noise index
1.0			// sparkiness
2			// room for expansion
MUD1.MAT		// skid mark material





4		// The number of NONCAR TYPES
36tyre.txt
67cone.txt
70rdbarr.txt
73lightTower.txt




3					// The number of TIRE DUST TYPES

92 , 51 , 34			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"

180 , 100 , 50			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"

180 , 100 , 50			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"





1			// Number of MULTIPLAYER START POINTS

4.5 , 0.5 , 9.3		// #1	, Start point coordinates
180				//	, Starting angle	





1				// Number of splash files
CASPLASH.PIX		// Name of pixelmap files for splashes

1
eightWay.TXT		// Track's filename (For example: Newcity2.txt)