VERSION 1

-,-,-
-,-
-,-
0.4 , 0.6		// LIGHTING strength for shady / lit areas
6.47,0,-9.1		// Position of centre of start of grid
333			// Direction that grid faces in 





0		// The number of CHECKPOINTS





0		// The number of SMASHABLE ENVIRONMENT SPECS





2		// Number of Ped Spawn Materials

BeachSan			// Material name
0				// Movement index
55				// Group index
10				// Peds per 100 square metres
0				// Number of exclusion materials
0				// Number of exception materials

RockyFlo			// Material name
0				// Movement index
53				// Group index
1				// Peds per 100 square metres
0				// Number of exclusion materials
0				// Number of exception materials





-		// HORIZON STUFF
newsky		// Name of sky texture pixelmap (or "none")
5		// Horizontal repetitions of sky texture
60		// Vertical size of sky texture (degrees)
200		// Position of horizon (pixels below top)
colour		// Depth cue mode ("none", "dark" or "fog")
16,1		// Degree of fog/darkness
181,178,165	// Depth cue colour 205,132,53
-





1				// The number of SPECIAL EFFECTS VOLUMES

DEFAULT water
0.25				// gravity multiplier
200				// viscosity multiplier
0				// Car damage per millisecond
0.002				// Pedestrian damage per millisecond
0				// camera effect index
1				// sky colour
none				// Windscreen texture to use
5100				// Sound ID of entry noise
5100				// Sound ID of exit noise
2				// Engine noise index
10				// material index





0			// The number of sound generators
-
-
-
-





figure_ache_map.pix		// The filename of the MAP PICTURE
6.912 , 0 , 0			// World -> map transformation matrix
0 , 0 , 0
0 , 6.912 , 0003
316.097,245.716,0.002





START OF FUNK
END OF FUNK





START OF GROOVE
END OF GROOVE





START OF OPPONENT PATHS
//generated with CoffeyCup's PathMaker

14 // total nodes
6.6,0,-9.5      // node0
20.35,0,-17.7      // node1
33.3,0,-12.6      // node2
36.5,0,0      // node3
31.4,0,12      // node4
19.6,0,16.3      // node5
9.6,0,12      // node6
-8.5,0,-12.8      // node7
-19,0,-16.5      // node8
-30.3,0,-13      // node9
-36.7,0,0      // node10
-31.6,0,12.3      // node11
-20,0,17.8      // node12
-7,0,11      // node13

14 // total paths
0 1 0 255 0 255 2.0 0 // Path0
1 2 0 255 0 255 2.0 0 // Path1
2 3 0 255 0 255 2.0 0 // Path2
3 4 0 255 0 255 2.0 0 // Path3
4 5 0 255 0 255 2.0 0 // Path4
5 6 0 255 0 255 2.0 0 // Path5
6 7 0 255 0 255 2.0 0 // Path6
7 8 0 255 0 255 2.0 0 // Path7
8 9 0 255 0 255 2.0 0 // Path8
9 10 0 255 0 255 2.0 0 // Path9
10 11 0 255 0 255 2.0 0 // Path10
11 12 0 255 0 255 2.0 0 // Path11
12 13 0 255 0 255 2.0 0 // Path12
13 0 0 255 0 255 2.0 0 // Path13

0 // Number of cop start points

END OF OPPONENT PATHS





START OF DRONE PATHS

2	// Version
0	// The number of path points

END OF DRONE PATHS





1				// The number of DRIVING SURFACE TYPES

// Default material
1			// car wall friction
1			// tyre road friction
1			// downforce
0			// bumpiness
0			// tyre sound index
0			// crash sound index
0			// scrape noise index
1			// sparkiness
1			// "room for expansion"
SKIDMARK.MAT	// the filename of tire marks





0		// The number of NONCAR TYPES





3					// The number of TIRE DUST TYPES

61 , 84 , 33			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"

92 , 51 , 34			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"

227 , 209 , 143			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"





1			// Number of MULTIPLAYER START POINTS

4.5 , 0.5 , 9.3		// #1	, Start point coordinates
180				//	, Starting angle	





1				// Number of splash files
CASPLASH.PIX		// Name of pixelmap files for splashes

1
figure_ache.TXT		// Track's filename (For example: Newcity2.txt)