VERSION 1

-,-,-
-,-
-,-
0.15 , 0.8		// LIGHTING strength for shady / lit areas
38 , 0 , 59		// Position of centre of start of grid
48			// Direction that grid faces in 





4		// The number of CHECKPOINTS

// Checkpoint #1
20,10,5				// Timer increment for each skill level (ped mode)
1				// # quads for this checkpoint
6.7,-1,18.5			// Point #0
6.7,1.5,18.5			// Point #1
10.4,1.5,16.8			// Point #2
10.4,-1,16.8			// Point #3


// Checkpoint #2			
20,10,5				// Timer increment for each skill level (ped mode)
1				// # quads for this checkpoint
-138,10,22.2			// Point #0
-138,12,22.2			// Point #1
-134,12,22			// Point #2
-134,10,22			// Point #3

// Checkpoint #3
20,10,5				// Timer increment for each skill level (ped mode)
1				// # quads for this checkpoint
11.1,-9,-72.8			// Point #0
11.1,-6,-72.8			// Point #1
12.72,-6,-76.43			// Point #2
12.72,-9,-76.43			// Point #3


// Checkpoint #4
20,10,5				// Timer increment for each skill level (ped mode)
1				// # quads for this checkpoint
116,-4,59			// Point #0
116,-2.2,59			// Point #1
120,-2.2,58.8			// Point #2
120,-4,58.8			// Point #3


0		// The number of SMASHABLE ENVIRONMENT SPECS





2		// The number of PED SPAWN MATERIALS

1rocky	// Material name
0		// Movement index (?)
38		// Group index, see note 1.
.2		// Number of peds per 100 square metres, the "density" of peds.
0		// Number of exclusion materials (?)
0		// Number of exception materials (?)

0road1	// Material name
0		// Movement index (?)
55		// Group index, see note 1.
.5		// Number of peds per 100 square metres, the "density" of peds.
0		// Number of exclusion materials (?)
0		// Number of exception materials (?)






-		// HORIZON STUFF
mountSky		// Name of sky texture pixelmap (or "none")
5			// Horizontal repetitions of sky texture
60			// Vertical size of sky texture (degrees)
160			// Position of horizon (pixels below top)
colour			// Depth cue mode ("none", "dark" or "fog")
9,1			// Degree of fog/darkness
171,124,83		// Depth cue colour 
-





1				// The number of SPECIAL EFFECTS VOLUMES

DEFAULT water
0.25				// gravity multiplier
200				// viscosity multiplier
0				// Car damage per millisecond
0.002				// Pedestrian damage per millisecond
0				// camera effect index
1				// sky colour
none				// Windscreen texture to use
5100				// Sound ID of entry noise
5100				// Sound ID of exit noise
2				// Engine noise index
10				// material index





0			// The number of sound generators
-
-
-
-





helldorado_map.PIX		// The filename of the MAP PICTURE
2.145 , 0 , 0			// World -> map transformation matrix
0 , 0 , 0
0 , 2.564 , 0.001
329.650 , 240.151 , 0





START OF FUNK
END OF FUNK





START OF GROOVE
END OF GROOVE





START OF OPPONENT PATHS
//generated with CoffeyCup's PathMaker

68 // total nodes
0,0,0      // node0
6.2,0,9.9      // node1
11.1,0,24.2      // node2
23.4,0,44.1      // node3
36.2,0,58.3      // node4
49.0,0,68.0      // node5 junct
68.6,0,78.6      // node6
85,0,82.2      // node7
103.1,0,80.8      // node8
115,0,74.4      // node9
120,0,62.2      // node10
119.4,0,46.6      // node11
115.8,0,32.7      // node12
109.7,0,20.5      // node13
104.2,0,16.1      // node14
94.8,0,15.8      // node15
88.2,0,20.7      // node16
83.3,0,29.6      // node17
75.2,0,34.3      // node18
63.6,0,35.6      // node19 junct
52.8,0,30      // node20
45.2,0,20.2      // node21
42,0,2.6      // node22
46.4,0,-14      // node23
46.1,0,-28      // node24
43.6,0,-40.4      // node25
38,0,-53.1      // node26
28.5,0,-65.7      // node27
14.7,0,-74.9      // node28
-1,0,-80      	// node29
-15.3,0,-81.8      // node30
-36,0,-79.7      // node31
-51.5,0,-74.2      // node32
-65,0,-66.      // node33
-73.3,0,-59.1      // node34
-89.8,0,-44      // node35 junct
-104,0,-39.3      // node36
-121.8,0,-28.8      // node37
-131,0,-16.5      // node38
-136.3,0,-1.7      // node39
-139,0,16.3      // node40
-137.5,0,31.      // node41
-128.2,0,50.7      // node42
-115,0,64.6      // node43
-95.2,0,77.8      // node44 junct
-71.5,0,83.1      // node45
-50.3,0,84.5      // node46
-33.4,0,80.5      // node47
-19.4,0,68.4      // node48
-16.7,0,53.      // node49
-21.3,0,41.5      // node50
-32.6,0,32.3      // node51
-42.8,0,22.7      // node52
-48.4,0,8.7      // node53
-48,0,-5.8      // node54 junct
-41,0,-13.8      // node55
-29.6,0,-18.2      // node56
-16.7,0,-14.7      // node57
-5.7,0,-7.1      // node58
//subpaths
62.3,0,60.2      // node59 suba
68.0,0,45      // node60 suba
-92,0,-22      // node61 subb
-77,0,-4      // node62 subb junct
-66.5,0,-1.5      // node63 subb
-104.5,0,52      // node64 subc
-103.5,0,33      // node65 subc
-95.5,0,13      // node66 subc
-85.5,0,2      // node67 subc


71 // total paths
0 58 0 255 0 40 2.0 0 // Path58
58 57 0 255 0 40 2.0 0 // Path57
57 56 0 255 0 40 2.0 0 // Path56
56 55 0 255 0 40 2.0 0 // Path55
55 54 0 255 0 40 2.0 0 // Path54
54 53 0 255 0 40 2.0 0 // Path53
53 52 0 255 0 40 2.0 0 // Path52
52 51 0 255 0 40 2.0 0 // Path51
51 50 0 255 0 40 2.0 0 // Path50
50 49 0 255 0 40 2.0 0 // Path49
49 48 0 255 0 40 2.0 0 // Path48
48 47 0 255 0 40 2.0 0 // Path47
47 46 0 255 0 40 2.0 0 // Path46
46 45 0 255 0 40 2.0 0 // Path45
45 44 0 255 0 40 2.0 0 // Path44
44 43 0 255 0 40 2.0 0 // Path43
43 42 0 255 0 40 2.0 0 // Path42
42 41 0 255 0 40 2.0 0 // Path41
41 40 0 255 0 40 2.0 0 // Path40
40 39 0 255 0 40 2.0 0 // Path39
39 38 0 255 0 40 2.0 0 // Path38
38 37 0 255 0 40 2.0 0 // Path37
37 36 0 255 0 40 2.0 0 // Path36
36 35 0 255 0 40 2.0 0 // Path35
35 34 0 255 0 40 2.0 0 // Path34
34 33 0 255 0 40 2.0 0 // Path33
33 32 0 255 0 40 2.0 0 // Path32
32 31 0 255 0 40 2.0 0 // Path31
31 30 0 255 0 40 2.0 0 // Path30
30 29 0 255 0 40 2.0 0 // Path29
29 28 0 255 0 40 2.0 0 // Path28
28 27 0 255 0 40 2.0 0 // Path27
27 26 0 255 0 40 2.0 0 // Path26
26 25 0 255 0 40 2.0 0 // Path25
25 24 0 255 0 40 2.0 0 // Path24
24 23 0 255 0 40 2.0 0 // Path23
23 22 0 255 0 40 2.0 0 // Path22
22 21 0 255 0 40 2.0 0 // Path21
21 20 0 255 0 40 2.0 0 // Path20
20 19 0 255 0 40 2.0 0 // Path19
19 18 0 255 0 40 2.0 0 // Path18
18 17 0 255 0 40 2.0 0 // Path17
17 16 0 255 0 40 2.0 0 // Path16
16 15 0 255 0 40 2.0 0 // Path15
15 14 0 255 0 40 2.0 0 // Path14
14 13 0 255 0 40 2.0 0 // Path13
13 12 0 255 0 40 2.0 0 // Path12
12 11 0 255 0 40 2.0 0 // Path11
11 10 0 255 0 40 2.0 0 // Path10
10 9 0 255 0 40 2.0 0 // Path9
9 8 0 255 0 40 2.0 0 // Path8
8 7 0 255 0 40 2.0 0 // Path7
7 6 0 255 0 40 2.0 0 // Path6
6 5 0 255 0 40 2.0 0 // Path5
5 4 0 255 0 40 2.0 0 // Path4
4 3 0 255 0 40 2.0 0 // Path3
3 2 0 255 0 40 2.0 0 // Path2
2 1 0 255 0 40 2.0 0 // Path1
1 0 0 255 0 40 2.0 0 // Path0
//sub path a
59 5 0 255 0 40 2.0 0 // Path59
60 59 0 255 0 40 2.0 0 // Path60
19 60 0 255 0 40 2.0 0 // Path61
//subpath b
61 35 0 255 0 40 2.0 0 // Path62
62 61 0 255 0 40 2.0 0 // Path63
63 62 0 255 0 40 2.0 0 // Path64
54 63 0 255 0 40 2.0 0 // Path65
//subpath c
44 64 0 255 0 40 2.0 0 // Path66
64 65 0 255 0 40 2.0 0 // Path66
65 66 0 255 0 40 2.0 0 // Path66
66 67 0 255 0 40 2.0 0 // Path66
67 62 0 255 0 40 2.0 0 // Path66

0 // Number of cop start points

END OF OPPONENT PATHS





START OF DRONE PATHS

2	// Version
0	// The number of path points

END OF DRONE PATHS





3				// The number of DRIVING SURFACE TYPES

// Default material
1			// car wall friction
1			// tyre road friction
1			// downforce
0			// bumpiness
0			// tyre sound index
0			// crash sound index
0			// scrape noise index
1			// sparkiness
1			// "room for expansion"
SKIDMARK.MAT	// the filename of tire marks

//	material '0'
1.0			// car wall friction
1.0			// tyre road friction
1.0			// down force
5.0			// bumpiness
0			// tyre sound index
0			// crash sound index
0			// scrape noise index
1.0			// sparkiness
1			// room for expansion
DESKID.MAT		// skid mark material

//	material '1'
1.0			// car wall friction
1.0			// tyre road friction
1.0			// down force
7.0			// bumpiness
0			// tyre sound index
0			// crash sound index
0			// scrape noise index
1.0			// sparkiness
2			// room for expansion
DESKID.MAT		// skid mark material





5		// The number of NONCAR TYPES
05cactus.txt
16telegraph.txt
24pine01.txt
10haybail.txt
07trough.txt

3					// The number of TIRE DUST TYPES

84 , 61, 33			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"

92 , 51 , 34			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"

227 , 209 , 143			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"





1			// Number of MULTIPLAYER START POINTS

4.5 , 0.5 , 9.3		// #1	, Start point coordinates
180				//	, Starting angle	





1				// Number of splash files
CASPLASH.PIX		// Name of pixelmap files for splashes

1
helldorado.txt		// Track's filename (For example: Newcity2.txt)