VERSION 1

-,-,-
-,-
-,-
0.15 , 0.8		// LIGHTING strength for shady / lit areas
9 , 0 , 42.7		// Position of centre of start of grid
102			// Direction that grid faces in 





0		// The number of CHECKPOINTS





0		// The number of SMASHABLE ENVIRONMENT SPECS





3		// The number of PED SPAWN MATERIALS

Road1
0			// Movement index
31			// Group index
15			// Peds per 100 square metres
0			// Number of exclusion materials
0


2Grass_Ed
0			// Movement index
31			// Group index
10			// Peds per 100 square metres
0			// Number of exclusion materials
0

2Grass
0			// Movement index
17			// Group index
0.3			// Peds per 100 square metres
0			// Number of exclusion materials
0




-			// HORIZON STUFF
greyHills			// Name of sky texture pixelmap (or "none")
4			// Horizontal repetitions of sky texture
60			// Vertical size of sky texture (degrees)
180			// Position of horizon (pixels below top)
colour			// Depth cue mode ("none", "dark" or "fog")
14,7			// Degree of fog/darkness
92 , 51 , 34		// Depth cue colour 205,132,53
-





1				// The number of SPECIAL EFFECTS VOLUMES

DEFAULT water
0.25				// gravity multiplier
200				// viscosity multiplier
0				// Car damage per millisecond
0.002				// Pedestrian damage per millisecond
0				// camera effect index
1				// sky colour
none				// Windscreen texture to use
5100				// Sound ID of entry noise
5100				// Sound ID of exit noise
2				// Engine noise index
10				// material index





0			// The number of sound generators
-
-
-
-





lazyLoop_map.PIX		// The filename of the MAP PICTURE
3.457 , 0 , 0			// World -> map transformation matrix
0 , 0 , 0
0 , 3.457 , 0.004
331.836,234.715,-0.002





START OF FUNK
END OF FUNK





START OF GROOVE
END OF GROOVE





START OF OPPONENT PATHS
//generated with CoffeyCup's PathMaker

25 // total nodes
11,0,42.7      // node0
-5.23,0,45.1      // node1
-20.5,0,44.63      // node2
-37,0,40.2      // node3
-51,0,33.62      // node4
-61,0,22.5      // node5
-67,0,8.6      // node6
-67.3,0,-4.7      // node7
-62.45,0,-17      // node8
-55.2,0,-26.52      // node9
-42.86,0,-33.7      // node10
-25.2,0,-39      // node11
-12.2,0,-40.3      // node12
-12.2,0,-40.3      // node13
5.17,0,-37.98      // node14
22.2,0,-31.72      // node15
34,0,-26.6      // node16
47,0,-26.4      // node17
57.34,0,-22.68      // node18
64.4,0,-14.9      // node19
67.5,0,-3.43      // node20
65.577,0,12      // node21
59.5,0,23.2      // node22
49.3,0,31.85      // node23
33,0,37.88      // node24

27 // total paths
0 1 0 255 0 100 5.0 0 // Path0
1 2 0 255 0 100 5.0 0 // Path1
2 3 0 255 0 100 5.0 0 // Path2
3 4 0 255 0 100 5.0 0 // Path3
4 5 0 255 0 100 5.0 0 // Path4
5 6 0 255 0 100 5.0 0 // Path5
6 7 0 255 0 100 5.0 0 // Path6
7 8 0 255 0 100 5.0 0 // Path7
8 9 0 255 0 100 5.0 0 // Path8
9 10 0 255 0 100 5.0 0 // Path9
10 11 0 255 0 100 5.0 0 // Path10
11 12 0 255 0 100 5.0 0 // Path11
12 14 0 255 0 100 5.0 0 // Path12
13 14 0 255 0 100 5.0 0 // Path13
14 15 0 255 0 100 5.0 0 // Path14
15 16 0 255 0 100 5.0 0 // Path15
16 17 0 255 0 100 5.0 0 // Path16
17 18 0 255 0 100 5.0 0 // Path17
18 19 0 255 0 100 5.0 0 // Path18
19 20 0 255 0 100 5.0 0 // Path19
20 21 0 255 0 100 5.0 0 // Path20
21 22 0 255 0 100 5.0 0 // Path21
22 23 0 255 0 100 5.0 0 // Path22
23 24 0 255 0 100 5.0 0 // Path23
24 0 0 255 0 100 5.0 0 // Path24
//jumps
0 3 0 255 0 100 5.0 0 // Path25
14 20 0 255 0 100 5.0 0 // Path26


0 // Number of cop start points

END OF OPPONENT PATHS





START OF DRONE PATHS

2	// Version
17	// The number of path points


// New section
// 0 node
66, 0, 53
MOVER01
0
1
1, 0, 0, 0

// 1 node
66, 0, 40
NONE
0
1
2, 0, 0, 0

// 2 node
47, 0, 40
EST02BLU
0
1
3, 0, 0, 0

// 3 node
47, 0, 50
NONE
0
1
4, 0, 0, 0

// 4 node
36, 0, 50
EST02RED
0
1
5, 0, 0, 0

// 5 node
30, 0, 46
EST02BLU
0
1
6, 0, 0, 0

// 6 node
20, 0, 46
NONE
0
1
7, 0, 0, 0

// 7 node
15, 0, 53.75
MOVER01
0
1
8, 0, 0, 0

// 8 node
-44, 0, 53.75
EST02RED
0
1
9, 0, 0, 0

// 9 node
-46, 0, 56
MOVER01
0
1
10, 0, 0, 0

// 10 node
-44, 0, 58
NONE
0
1
11, 0, 0, 0

// 11 node
-13, 0, 58
NONE
0
1
12, 0, 0, 0

// 12 node
-5, 0, 54.3
EST02BLU
0
1
13, 0, 0, 0

// 13 node
26, 0, 54.3
NONE
0
2
4, 0, 0, 0
14, 0, 0, 0

// 14 node
37, 0, 53
EST02BLU
0
1
0, 0, 0, 0


// 15 node
-70, 1, -300
MOVER01
0
1
16, 0, 0, 0

// 16 node
-70, 10, 300
747
0
1
15, 0, 0, 0




END OF DRONE PATHS





4				// The number of DRIVING SURFACE TYPES

// Default material
1			// car wall friction
1			// tyre road friction
1			// downforce
0			// bumpiness
0			// tyre sound index
0			// crash sound index
0			// scrape noise index
1			// sparkiness
1			// "room for expansion"
SKIDMARK.MAT	// the filename of tire marks

//	material '0'
1.0			// car wall friction
1.0			// tyre road friction
1.0			// down force
5.0			// bumpiness
0			// tyre sound index
0			// crash sound index
0			// scrape noise index
1.0			// sparkiness
1			// room for expansion
DESKID.MAT		// skid mark material

//	material '1'
1.0			// car wall friction
1.0			// tyre road friction
1.0			// down force
1.0			// bumpiness
0			// tyre sound index
0			// crash sound index
0			// scrape noise index
1.0			// sparkiness
2			// room for expansion
DESKID.MAT		// skid mark material

//	material '2'
1.0			// car wall friction
1.0			// tyre road friction
1.0			// down force
4.0			// bumpiness
0			// tyre sound index
0			// crash sound index
0			// scrape noise index
1.0			// sparkiness
2			// room for expansion
DESKID.MAT		// skid mark material





12		// The number of NONCAR TYPES

94fuelTruck.txt
95rvTrailer.txt
96delTruck.txt
52trBarrl.TXT
01citree1.txt
36tyre.txt
67cone.txt
54newstnd.txt
69mktstnd1.txt
51streetLt.txt
73lightTower.txt
37tractor.txt




3					// The number of TIRE DUST TYPES

92 , 51 , 34			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"

180 , 100 , 50			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"

180 , 100 , 50			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"





1			// Number of MULTIPLAYER START POINTS

4.5 , 0.5 , 9.3		// #1	, Start point coordinates
180				//	, Starting angle	





1				// Number of splash files
CASPLASH.PIX		// Name of pixelmap files for splashes

1
lazyLoop.TXT		// Track's filename (For example: Newcity2.txt)