VERSION 1

-,-,-
-,-
-,-
0.15 , 0.8		// LIGHTING strength for shady / lit areas
-60 , 0 , 14		// Position of centre of start of grid 0 , 0 , -5
270			// Direction that grid faces in 





0		// The number of CHECKPOINTS





0		// The number of SMASHABLE ENVIRONMENT SPECS





3		// The number of PED SPAWN MATERIALS

STANDS
0			// Movement index
8			// Group index
50			// Peds per 100 square metres
0			// Number of exclusion materials
0

Grass_Da
0			// Movement index
8			// Group index
1			// Peds per 100 square metres
0			// Number of exclusion materials
0

Dirt3
0			// Movement index
8			// Group index
1			// Peds per 100 square metres
0			// Number of exclusion materials
0



-		// HORIZON STUFF
apocsky				// Name of sky texture pixelmap (or "none")
8					// Horizontal repetitions of sky texture
30					// Vertical size of sky texture (degrees)
188					// Position of horizon (pixels below top)
colour					// Depth cue mode ("none", "dark" or "fog")
16,8					// Degree of fog/darkness
71,49,28					// Depth cue colour (red, green, blue )
-





1				// The number of SPECIAL EFFECTS VOLUMES

DEFAULT water
0.25				// gravity multiplier
200				// viscosity multiplier
0				// Car damage per millisecond
0.002				// Pedestrian damage per millisecond
0				// camera effect index
1				// sky colour
none				// Windscreen texture to use
5100				// Sound ID of entry noise
5100				// Sound ID of exit noise
2				// Engine noise index
10				// material index





0			// The number of sound generators
-
-
-
-





longtrack_map.pix		// The filename of the MAP PICTURE
2.228 , 0 , 0			// World -> map transformation matrix
0 , 0 , 0
0 , 9.397 , 0.004
324.53 , 228.671 , -0.004





START OF FUNK

MOVA1
distance
piss off
no fucking lighting bastards
frames
approximate
continuous
10
20
movA1
movA2
movA3
movA4
movA5
movA6
movA7
movA8
movA9
movA10
movA11
movA12
movA13
movA14
movA15
movA16
movA17
movA18
movA19
movA20

END OF FUNK





START OF GROOVE
END OF GROOVE





START OF OPPONENT PATHS
//generated with CoffeyCup's PathMaker

22 // total nodes
113.7,0,-8      // node0
-116,0,-8      // node1
-123,0,-5.3      // node2
-125.8,0,0      // node3
-123,0,6      // node4
-116.5,0,8      // node5
113.7,0,8      // node6
120,0,4.8      // node7
121,0,0      // node8
120,0,-5      // node9
113.5,0,14      // node10
125.6,0,8.7      // node11
128.4,0,0      // node12
125,0,-9.5      // node13
113.5,0,-13.5      // node14
-119,0,-13.5      // node15
-132,0,-9.7      // node16
-137,0,0      // node17
-128,0,12      // node18
-116,0,13.2      // node19
0,0,14      // node20
0,0,8      // node21

23 // total paths
0 1 0 255 0 255 5.0 0 // Path0
1 2 0 255 0 255 5.0 0 // Path1
2 3 0 255 0 255 5.0 0 // Path2
3 4 0 255 0 255 5.0 0 // Path3
4 5 0 255 0 255 5.0 0 // Path4
5 6 0 255 0 255 5.0 0 // Path5
6 7 0 255 0 255 5.0 0 // Path6
7 8 0 255 0 255 5.0 0 // Path7
8 9 0 255 0 255 5.0 0 // Path8
9 0 0 255 0 255 5.0 0 // Path9
10 11 0 255 0 255 10.0 0 // Path10
11 12 0 255 0 255 10.0 0 // Path11
12 13 0 255 0 255 10.0 0 // Path12
13 14 0 255 0 255 10.0 0 // Path13
14 15 0 255 0 255 10.0 0 // Path14
15 16 0 255 0 255 10.0 0 // Path15
16 17 0 255 0 255 10.0 0 // Path16
17 18 0 255 0 255 10.0 0 // Path17
18 19 0 255 0 255 10.0 0 // Path18
19 10 0 255 0 255 10.0 0 // Path19
20 21 0 255 0 255 10.0 0 // Path20
21 6 0 255 0 255 10.0 0 // Path21
19 20 0 255 0 255 10.0 0 // Path22

0 // Number of cop start points

END OF OPPONENT PATHS





START OF DRONE PATHS

2	// Version
0	// The number of path points

END OF DRONE PATHS





1				// The number of DRIVING SURFACE TYPES

// Default material
1			// car wall friction
1			// tyre road friction
1			// downforce
0			// bumpiness
0			// tyre sound index
0			// crash sound index
0			// scrape noise index
1			// sparkiness
1			// "room for expansion"
SKIDMARK.MAT	// the filename of tire marks





0		// The number of NONCAR TYPES





3					// The number of TIRE DUST TYPES

61 , 84 , 33			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"

92 , 51 , 34			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"

227 , 209 , 143			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"





1			// Number of MULTIPLAYER START POINTS

4.5 , 0.5 , 9.3		// #1	, Start point coordinates
180				//	, Starting angle	





1				// Number of splash files
CASPLASH.PIX		// Name of pixelmap files for splashes

1
longtrack.TXT		// Track's filename (For example: Newcity2.txt)