VERSION 1

-,-,-
-,-
-,-
0.15 , 0.8		// LIGHTING strength for shady / lit areas
0 , 0 , 10		// Position of centre of start of grid
270			// Direction that grid faces in 





0		// The number of CHECKPOINTS





0		// The number of SMASHABLE ENVIRONMENT SPECS





2		// The number of PED SPAWN MATERIALS
Grass			// Material name
0			// Movement index
27			// Group index
5			// Peds per 100 square metres
0			// Number of exclusion materials
0			// Number of exception materials

boards			// Material name
0			// Movement index
31			// Group index
10			// Peds per 100 square metres
0			// Number of exclusion materials
0			// Number of exception materials






-		// HORIZON STUFF
moscow		// Name of sky texture pixelmap (or "none")
5				// Horizontal repetitions of sky texture
60				// Vertical size of sky texture (degrees)
120				// Position of horizon (pixels below top)
colour				// Depth cue mode ("none", "dark" or "fog")
6,2				// Degree of fog/darkness
105,68,71			// Depth cue colour (red, green, blue )
-





1				// The number of SPECIAL EFFECTS VOLUMES

DEFAULT water
0.25				// gravity multiplier
200				// viscosity multiplier
0				// Car damage per millisecond
0.002				// Pedestrian damage per millisecond
0				// camera effect index
1				// sky colour
none				// Windscreen texture to use
5100				// Sound ID of entry noise
5100				// Sound ID of exit noise
2				// Engine noise index
10				// material index





0			// The number of sound generators
-
-
-
-





meatNgreet_map.pix		// The filename of the MAP PICTURE
8.277 , 0 , 0			// World -> map transformation matrix
0 , 0 , 0
0 , 14.833 , 0.006
320.393 , 241.003 , 0





START OF FUNK
END OF FUNK





START OF GROOVE
END OF GROOVE





START OF OPPONENT PATHS
//generated with CoffeyCup's PathMaker

27 // total nodes
20.30, 0 ,10.76   //node 0
26.06, 0 ,9.70   //node 1
31.36, 0 ,5.91   //node 2
32.27, 0 ,0.61   //node 3
31.36, 0 ,-5.30   //node 4
27.57, 0 ,-8.79   //node 5
21.82, 0 ,-10.15   //node 6
-20.45, 0 ,-9.85   //node 7
-26.36, 0 ,-9.54   //node 8
-31.81, 0 ,-5.76   //node 9
-33.03, 0 ,0.45   //node 10
-31.97, 0 ,6.82   //node 11
-27.42, 0 ,10.91   //node 12
-20.00, 0 ,15.00   //node 13
20.60, 0 ,15.15   //node 14
27.27, 0 ,13.79   //node 15
33.63, 0 ,10.30   //node 16
36.51, 0 ,3.64   //node 17
37.27, 0 ,-3.18   //node 18
35.00, 0 ,-8.33   //node 19
29.39, 0 ,-13.03   //node 20
21.51, 0 ,-15.00   //node 21
-20.30, 0 ,-14.39   //node 22
-28.63, 0 ,-12.73   //node 23
-34.85, 0 ,-8.48   //node 24
-37.57, 0 ,0.30   //node 25
-35.00, 0 ,8.48   //node 26

28 // total paths
0 1 0 255 0 255 10.0 0 // Path 0
1 2 0 255 0 255 10.0 0 // Path 1
2 3 0 255 0 255 10.0 0 // Path 2
3 4 0 255 0 255 10.0 0 // Path 3
4 5 0 255 0 255 10.0 0 // Path 4
5 6 0 255 0 255 10.0 0 // Path 5
6 7 0 255 0 255 10.0 0 // Path 6
7 8 0 255 0 255 10.0 0 // Path 7
8 9 0 255 0 255 10.0 0 // Path 8
9 10 0 255 0 255 10.0 0 // Path 9
10 11 0 255 0 255 10.0 0 // Path 10
11 12 0 255 0 255 10.0 0 // Path 11
12 13 0 255 0 255 10.0 0 // Path 12
13 14 0 255 0 255 10.0 0 // Path 13
14 15 0 255 0 255 10.0 0 // Path 14
15 16 0 255 0 255 10.0 0 // Path 15
16 17 0 255 0 255 10.0 0 // Path 16
17 18 0 255 0 255 10.0 0 // Path 17
18 19 0 255 0 255 10.0 0 // Path 18
19 20 0 255 0 255 10.0 0 // Path 19
20 21 0 255 0 255 10.0 0 // Path 20
21 22 0 255 0 255 10.0 0 // Path 21
22 23 0 255 0 255 10.0 0 // Path 22
23 24 0 255 0 255 10.0 0 // Path 23
24 25 0 255 0 255 10.0 0 // Path 24
25 26 0 255 0 255 10.0 0 // Path 25
12 0 0 255 0 255 10.0 0 // Path 26

26 0 0 255 0 255 10.0 0 // Path 27
0 // Number of cop start points

END OF OPPONENT PATHS








START OF DRONE PATHS

2	// Version
0	// The number of path points

END OF DRONE PATHS





1				// The number of DRIVING SURFACE TYPES

// Default material
1			// car wall friction
1			// tyre road friction
1			// downforce
0			// bumpiness
0			// tyre sound index
0			// crash sound index
0			// scrape noise index
1			// sparkiness
1			// "room for expansion"
SKIDMARK.MAT	// the filename of tire marks





0		// The number of NONCAR TYPES





3					// The number of TIRE DUST TYPES

61 , 84 , 33			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"

92 , 51 , 34			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"

227 , 209 , 143			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"





1			// Number of MULTIPLAYER START POINTS

4.5 , 0.5 , 9.3		// #1	, Start point coordinates
180				//	, Starting angle	





1				// Number of splash files
CASPLASH.PIX		// Name of pixelmap files for splashes

1
meatNgreet.TXT		// Track's filename (For example: Newcity2.txt)