VERSION 1

-,-,-
-,-
-,-
0.2 , 0.8		// LIGHTING strength for shady / lit areas
0,0,0		// Position of centre of start of grid
0			// Direction that grid faces in 





0		// The number of CHECKPOINTS





0		// The number of SMASHABLE ENVIRONMENT SPECS





1		// The number of PED SPAWN MATERIALS

1lunar			// Material name
0				// Movement index
54				// Group index
.05				// Peds per 100 square metres
0				// Number of exclusion materials
0				// Number of exception materials



-		// HORIZON STUFF
earthrise		// Name of sky texture pixelmap (or "none")
2		// Horizontal repetitions of sky texture
60		// Vertical size of sky texture (degrees)
125		// Position of horizon (pixels below top)
colour		// Depth cue mode ("none", "dark" or "fog")
16,1		// Degree of fog/darkness
1,1,3		// Depth cue colour 205,132,53
-





1				// The number of SPECIAL EFFECTS VOLUMES

DEFAULT water
0.25				// gravity multiplier
200				// viscosity multiplier
0				// Car damage per millisecond
0.002				// Pedestrian damage per millisecond
0				// camera effect index
1				// sky colour
none				// Windscreen texture to use
5100				// Sound ID of entry noise
5100				// Sound ID of exit noise
2				// Engine noise index
10				// material index





0			// The number of sound generators
-
-
-
-





lunar_map.PIX		// The filename of the MAP PICTURE
2.778, 0, 0
0 , 0 , 0
0 , 2.083, 0.001
319.626 , 240.018 , 0





START OF FUNK
END OF FUNK





START OF GROOVE
END OF GROOVE





START OF OPPONENT PATHS
//generated with CoffeyCup's PathMaker

10 // total nodes
0,0,0      // node0
13,0,-40      // node1
-21,0,-88      // node2
-72,0,-81      // node3
-33,0,-30      // node4
-73,0,-15      // node5
-32,0,66      // node6
30,0,56      // node7
47,0,25      // node8
25,0,0      // node9

13 // total paths
0 1 0 255 0 255 10.0 0 // Path0
1 2 0 255 0 2 10.0 0 // Path1
2 3 0 255 0 255 10.0 0 // Path2
3 4 0 255 0 255 10.0 0 // Path3
4 5 0 255 0 255 10.0 0 // Path4
5 6 0 255 0 255 10.0 0 // Path5
6 7 0 255 0 255 10.0 0 // Path6
7 8 0 255 0 255 10.0 0 // Path7
8 9 0 255 0 255 10.0 0 // Path8
9 0 0 255 0 255 10.0 0 // Path9
//criss cross
7 2 0 255 0 255 10.0 0 // Path10
8 4 0 255 0 255 10.0 0 // Path11
6 1 0 255 0 255 10.0 0 // Path12

0 // Number of cop start points

END OF OPPONENT PATHS

START OF DRONE PATHS

2     // version
0    // n_nodes
	


END OF DRONE PATHS

3				// The number of DRIVING SURFACE TYPES

// Default material
1			// car wall friction
1			// tyre road friction
1			// downforce
0			// bumpiness
0			// tyre sound index
0			// crash sound index
0			// scrape noise index
1			// sparkiness
1			// "room for expansion"
SKIDMARK.MAT	// the filename of tire marks

//	material '0'
1.0			// car wall friction
1.0			// tyre road friction
1.0			// down force
5.0			// bumpiness
0			// tyre sound index
0			// crash sound index
0			// scrape noise index
1.0			// sparkiness
1			// room for expansion
DESKID.MAT		// skid mark material

//	material '1'
1.0			// car wall friction
1.0			// tyre road friction
1.0			// down force
7.0			// bumpiness
0			// tyre sound index
0			// crash sound index
0			// scrape noise index
1.0			// sparkiness
2			// room for expansion
DESKID.MAT		// skid mark material



0		// The number of NONCAR TYPES





3					// The number of TIRE DUST TYPES

80 , 80 , 80			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"

92 , 51 , 34			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"

227 , 209 , 143			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"







1			// Number of MULTIPLAYER START POINTS

4.5 , 0.5 , 9.3		// #1	, Start point coordinates
180				//	, Starting angle	





1				// Number of splash files
CASPLASH.PIX		// Name of pixelmap files for splashes

1
lunar.txt		// Track's filename (For example: Newcity2.txt)