VERSION 1

-,-,-
-,-
-,-
0.15 , 0.8		// LIGHTING strength for shady / lit areas
-22.9,17.5,-59.5		// Position of centre of start of grid
88			// Direction that grid faces in 





0		// The number of CHECKPOINTS





0		// The number of SMASHABLE ENVIRONMENT SPECS





2		// The number of PED SPAWN MATERIALS

SNOW	// Material name
0		// Movement index (?)
62		// Group index, see note 1.
.3		// Number of peds per 100 square metres, the "density" of peds.
0		// Number of exclusion materials (?)
0		// Number of exception materials (?)

SLUSH	// Material name
0		// Movement index (?)
62		// Group index, see note 1.
10		// Number of peds per 100 square metres, the "density" of peds.
0		// Number of exclusion materials (?)
0		// Number of exception materials (?)




-		// HORIZON STUFF
HORIZ			 // Name of sky texture pixelmap (or "none")newsky		
4				// Horizontal repetitions of sky texture
60				// Vertical size of sky texture (degrees)
220				// Position of horizon (pixels below top)
colour					// Depth cue mode ("none", "dark" or "fog")
9,1					// Degree of fog/darkness
124,148,182				// Depth cue colour 205,132,53
-





2				// The number of SPECIAL EFFECTS VOLUMES

DEFAULT water
0.25				// gravity multiplier
200				// viscosity multiplier
0				// Car damage per millisecond
0.002				// Pedestrian damage per millisecond
0				// camera effect index
1				// sky colour
none				// Windscreen texture to use
5100				// Sound ID of entry noise
5100				// Sound ID of exit noise
2				// Engine noise index
10				// material index

//birds
BOX
50 , 0   , 0	// Offset from center for X-axis. (for both sides: left and right)
0   , 50 , 0// Offset for Y-axis. (above and below center) Look at the picture too.
0   , 0   , 50	// Offset for Z-axis (forward and back from center)
0,50,0	// Center point of the box in the world. (Coordinates: x,y,z)
1.00				// gravity multiplier
1.00				// viscosity multiplier
0.00				// Car damage per millisecond
0.00				// Pedestrian damage per millisecond
-1				// camera effect index
-1				// sky colour
NONE				// Windscreen texture to use
-1				// Sound ID of entry noise
-1				// Sound ID of exit noise
1				// Engine noise index
0				// material index
SATURATED		// Sound type
RANDOM
1 , 5	
0
1
4389





0			// The number of sound generators
-
-
-
-





snowBowl_map.PIX		// The filename of the MAP PICTURE
3.41 , 0 , 0			// World -> map transformation matrix
0 , 0 , 0
0 , 3.277 , 0.001
265.281 , 214.536 , -0.010





START OF FUNK
END OF FUNK





START OF GROOVE
END OF GROOVE





START OF OPPONENT PATHS
//generated with CoffeyCup's PathMaker

25 // total nodes
1.45,17.8,-58.5      // node0
-29,17.8,-58.7      // node1
-42,17.8,-53.6      // node2
-52,17.8,-46.4      // node3
-59,17.8,-37.4      // node4
-63.6,17.8,-25.7      // node5
-68.12,17.8,-11.8      // node6
-70.2,17.8,6.3      // node7
-67.3,17.8,23.8      // node8
-60.14,17.8,40.1      // node9
-49.6,17.8,54      // node10
-35.8,17.8,65      // node11
-19.3,17.8,71.8      // node12
-1.7,17.8,74.3      // node13
15.8,17.8,72.5      // node14
32.2,17.8,66.17      // node15
46.6,17.8,55.9      // node16
58.12,17.8,42.35      // node17
65.34,17.8,25.66      // node18
65.2,17.8,14.6      // node19
60.3,17.8,-5.6      // node20
53,17.8,-21      // node21
45.7,17.8,-32      // node22
32,17.8,-32      // node23
17,17.8,-53.1      // node24

29 // total paths
0 1 0 255 0 255 10.0 1 // Path0
1 2 0 255 0 255 10.0 1 // Path1
2 3 0 255 0 255 10.0 1 // Path2
3 4 0 255 0 255 10.0 1 // Path3
4 5 0 255 0 255 10.0 1 // Path4
5 6 0 255 0 255 10.0 1 // Path5
6 7 0 255 0 255 10.0 1 // Path6
7 8 0 255 0 255 10.0 1 // Path7
8 9 0 255 0 255 10.0 1 // Path8
9 10 0 255 0 255 10.0 1 // Path9
10 11 0 255 0 255 10.0 1 // Path10
11 12 0 255 0 255 10.0 1 // Path11
12 13 0 255 0 255 10.0 1 // Path12
13 14 0 255 0 255 10.0 1 // Path13
14 15 0 255 0 255 10.0 1 // Path14
15 16 0 255 0 255 10.0 1 // Path15
16 17 0 255 0 255 10.0 1 // Path16
17 18 0 255 0 255 10.0 1 // Path17
18 19 0 255 0 255 10.0 1 // Path18
19 20 0 255 0 255 10.0 1 // Path19
20 21 0 255 0 255 10.0 1 // Path20
21 22 0 255 0 255 10.0 1 // Path21
22 23 0 255 0 255 10.0 1 // Path22
23 24 0 255 0 255 10.0 1 // Path23
24 0 0 255 0 255 10.0 1 // Path24
//criss cross
1 14 0 255 0 25 10.0 0 // Path25
7 19 0 255 0 25 10.0 0 // Path26
12 24 0 255 0 25 10.0 0 // Path27
18 6 0 255 0 25 10.0 0 // Path28

0 // Number of cop start points

END OF OPPONENT PATHS





START OF DRONE PATHS

2	// Version
0	// The number of path points

END OF DRONE PATHS





1				// The number of DRIVING SURFACE TYPES

// Default material
1			// car wall friction
1			// tyre road friction
1			// downforce
0			// bumpiness
0			// tyre sound index
0			// crash sound index
0			// scrape noise index
1			// sparkiness
1			// "room for expansion"
SNOWSKID.MAT	




6		// The number of NONCAR TYPES
06rollinrock2.txt
24pine.txt
05rollinrock1.txt
52trBarrl.TXT
54newstnd.TXT
69mktstnd1.TXT


3					// The number of TIRE DUST TYPES

61 , 84 , 33			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"

92 , 51 , 34			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"

227 , 209 , 143			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"





1			// Number of MULTIPLAYER START POINTS

4.5 , 0.5 , 9.3		// #1	, Start point coordinates
180				//	, Starting angle	





1				// Number of splash files
CASPLASH.PIX		// Name of pixelmap files for splashes

1
snowBowl.TXT		// Track's filename (For example: Newcity2.txt)