VERSION 1

-,-,-
-,-
-,-
0.1 , 1		// LIGHTING strength for shady / lit areas
0,1,22.2		// Position of centre of start of grid
270			// Direction that grid faces in 





0		// The number of CHECKPOINTS





0		// The number of SMASHABLE ENVIRONMENT SPECS





2		// The number of PED SPAWN MATERIALS

2SANDY256			// Material name
0				// Movement index
55				// Group index
.3				// Peds per 100 square metres
0				// Number of exclusion materials
0				// Number of exception materials

AZ2DD				// Material name
0				// Movement index
49				// Group index
3				// Peds per 100 square metres
0				// Number of exclusion materials
0				// Number of exception materials





-			// HORIZON STUFF
greyHills			// Name of sky texture pixelmap (or "none")
5			// Horizontal repetitions of sky texture
60			// Vertical size of sky texture (degrees)
150			// Position of horizon (pixels below top)
colour			// Depth cue mode ("none", "dark" or "fog")
16,4			// Degree of fog/darkness
221,161,122		// Depth cue colour 205,132,53
-





1				// The number of SPECIAL EFFECTS VOLUMES

DEFAULT water
0.25				// gravity multiplier
200				// viscosity multiplier
0				// Car damage per millisecond
0.002				// Pedestrian damage per millisecond
0				// camera effect index
1				// sky colour
none				// Windscreen texture to use
5100				// Sound ID of entry noise
5100				// Sound ID of exit noise
2				// Engine noise index
10				// material index





0			// The number of sound generators
-
-
-
-





stepLoop_map.PIX		// The filename of the MAP PICTURE
4.376 , 0 , 0			// World -> map transformation matrix
0 , 0 , 0
0 , 6.436, 0.002
317.819, 238.264, -0.001





START OF FUNK

END OF FUNK





START OF GROOVE

&spinner.act	 		// Actor name
NOT A FUCKIN LOLLIIIPOP
Distance	 		// Distance / constant
NO FUCKING PATH YOU CUUUUUUUNT	// Object doesn't go anywhere, it just spins.
SPIN	   			// Object spins around.
CONTINUOUS			// Repeats the spinning.
.2				// Spins per second.
0 , 5.585 , -13.575			// Centre point of spinning.
x 	  			// Axis.

END OF GROOVE





START OF OPPONENT PATHS
//generated with CoffeyCup's PathMaker

12 // total nodes
46,0,22.2      // node0
62,0,15      // node1
67.5,0,4.6      // node2
67.5,0,-6.9      // node3
62,0,-17.34      // node4
46,0,-23.5      // node5
-38,0,-23.5      // node6
-53,0,-17      // node7
-59.6,0,-7.1      // node8
-59.6,0,4.8      // node9
-53.4,0,14.8      // node10
-38,0,22.2      // node11

14 // total paths
0 1 0 255 0 255 10.0 0 // Path0
1 2 0 255 0 255 10.0 0 // Path1
2 3 0 255 0 255 10.0 0 // Path2
3 4 0 255 0 255 10.0 0 // Path3
4 5 0 255 0 255 10.0 0 // Path4
5 6 0 255 0 255 10.0 0 // Path5
6 7 0 255 0 255 10.0 0 // Path6
7 8 0 255 0 255 10.0 0 // Path7
8 9 0 255 0 255 10.0 0 // Path8
9 10 0 255 0 255 10.0 0 // Path9
10 11 0 255 0 255 10.0 0 // Path10
11 0 0 255 0 255 10.0 0 // Path11
//crossover
2 8 0 255 0 255 10.0 0 // Path12
9 3 0 255 0 255 10.0 0 // Path13


0 // Number of cop start points

END OF OPPONENT PATHS





START OF DRONE PATHS

2	// Version
0	// The number of path points

END OF DRONE PATHS




4				// The number of DRIVING SURFACE TYPES

// Default material
1			// car wall friction
1			// tyre road friction
1			// downforce
0			// bumpiness
0			// tyre sound index
0			// crash sound index
0			// scrape noise index
1			// sparkiness
1			// "room for expansion"
SKIDMARK.MAT	// the filename of tire marks

//	material '0'
1.0			// car wall friction
1.0			// tyre road friction
1.0			// down force
5.0			// bumpiness
0			// tyre sound index
0			// crash sound index
0			// scrape noise index
1.0			// sparkiness
1			// room for expansion
DESKID.MAT		// skid mark material

//	material '1'
1.0			// car wall friction
1.0			// tyre road friction
1.0			// down force
7.0			// bumpiness
0			// tyre sound index
0			// crash sound index
0			// scrape noise index
1.0			// sparkiness
2			// room for expansion
DESKID.MAT		// skid mark material

//	material '2'
1.0			// car wall friction
1.0			// tyre road friction
1.0			// down force
7.0			// bumpiness
0			// tyre sound index
0			// crash sound index
0			// scrape noise index
1.0			// sparkiness
2			// room for expansion
DESKID.MAT		// skid mark material





4		// The number of NONCAR TYPES
94fuelTruck.txt
96delTruck.txt
05cactus.txt
36tyre.txt

4					// The number of TIRE DUST TYPES

227 , 209 , 143			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"

92 , 51 , 34			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"

227 , 209 , 143			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"

227 , 209 , 143			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"




1			// Number of MULTIPLAYER START POINTS

4.5 , 0.5 , 9.3		// #1	, Start point coordinates
180				//	, Starting angle	





1				// Number of splash files
CASPLASH.PIX		// Name of pixelmap files for splashes

1
stepLoop.TXT		// Track's filename (For example: Newcity2.txt)