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Painting the town is
the hardest graphics challenge in Carmageddon you'll face
for several reasons. One, the model for each track is
obviously larger than that of a car. Second, some tracks
have nearly a hundred textures. And sometimes a texture can
appear in the strangest places, even turned sideways and
stretched or turned upside down. If this wasn't enough, you
really have no way of knowing where a certain texture will
appear without some experimentation and by driving around
the track several times.
To begin changing a
track, open the RACES.TXT file with your text editor and
find the particular race you want to change. Our favorite is
"Downtown Devestation" and a quick glance at the RACES.TXT
file reveals that our track uses CITYC1.TXT as the text file
for that race. All race TXT files can be found in the RACES
folder. Open up your track's TXT file and scroll down to
where you see the "pixelmap files to load" section. That's
where you'll find the PIX file used in the track. For
example, "Downtown Devestation" uses CITYC.PIX for its
textures. Keep in mind that there are other races that use
the same PIX file, so if you make changes in one PIX file,
several races will ultimately be affected.
We suggest that once
you find the right PIX file (found in the PIXELMAP folder)
make a new folder and copy that PIX file there. Open it in
Carmagedit and export all the frames (Mac users will have to
do it one by one - naming them something to remind you of
the order will help in importing them.....Windows users will
export them all at once and with the name of the file
automatically added).
When you open the
images in your paint program, you'll find that 99% of them
are 64x64 and the remaining are most likely 256x256 (such as
the roads and billboards). It might help at this time to
import one large one, then save either a palette file or
CLUT from it for future reference. This will help you assign
the right set of colors to your new creations. Also, if you
choose to use images of bricks or buildings from an outside
source, opening them then converting to 256 colors using
your saved color palette or CLUT will assure compatibility
with Carmageddon.
Make the changes you
want to make, then from your paint program, re-save the
edited frame as 256 color PICT, making sure to use your
saved PAL or CLUT color table, and then import back into
Carmagedit. Save the PIX file and quit. Drop the modified
PIX file into the PIXELMAP folder after renaming the
original, then start Carmageddon and take a look.
Most likely, things
won't look quite right and intended textures won't appear in
the right places, so make some screensnaps of the problem
areas to help guide you where to correct problems. With some
trial and error, you'll eventually get it. Changing the look
of a city track, for example, might take a week or so of
trial and error since you don't have any control over where
the textures appear.
Downloading a track
replacement that others have made can be a help also. Take a
look at our Track Hack area for some examples of track
replacements.
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